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OSRS Boss Gear & Inventories

Every boss, three styles, three gear tiers • priced live from the OSRS Wiki GE API • loading prices…

Amoxliatl

Combat level 263 · 520 hitpoints

A short, cheap Varlamore boss that drops the Glacial temotli and Tonalztics of ralos shards. Kills are ~30 seconds, making it one of the better low-requirement gp/hr options.

Requirements

  • Varlamore access (Cam Torum)
  • ~70+ combat
  • Fast, low-effort boss

Pointers

  • She freezes you in place periodically. You cannot walk out, so just keep attacking through it.
  • Her only damage is a magic attack; Protect from Magic covers nearly everything.
  • She summons ice that spreads across the floor; step off the frozen tiles between attacks.
  • Extremely low supply cost: 3-4 food per trip is normal once you know it.

What the sim brings here

Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.

max tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Inquisitor's great helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of rancour sim
  • Ammo: Ancient blessing sim
  • Weapon: Holy scythe of vitur sim
  • Body: Inquisitor's hauberk sim
  • Shield: nothing sim
  • Legs: Inquisitor's plateskirt sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the ammo, weapon slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.

  • Super combat potion(4) sim
  • Zamorak brew(4) x2 sim
  • Prayer potion(4) x20 sim
  • Max cape ruled
  • Pendant of ates sim

Spellbook: Lunar. Grants Vengeance.

Trip: about 93.74 kills in 59 minutes, limited by prayer.

mid tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Inquisitor's great helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of blood fury sim
  • Ammo: Ancient blessing sim
  • Weapon: Soulreaper axe sim
  • Body: Inquisitor's hauberk sim
  • Shield: nothing sim
  • Legs: Inquisitor's plateskirt sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the ammo slot holds an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.

  • Dragon claws sim
  • Super combat potion(4) sim
  • Prayer potion(4) x20 sim
  • Zamorak brew(4) sim
  • Teleport to house (tablet) ruled
  • Pendant of ates sim

Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.

Trip: about 61.38 kills in 54 minutes, limited by prayer.

budget tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Inquisitor's great helm sim
  • Cape: Ardougne cloak 3 sim
  • Neck: Amulet of strength sim
  • Ammo: Rada's blessing 2 sim
  • Weapon: Soulreaper axe sim
  • Body: Inquisitor's hauberk sim
  • Shield: nothing sim
  • Legs: Torva platelegs sim
  • Hands: Barrows gloves sim
  • Feet: Guardian boots sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the neck, ammo slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.

  • Super combat potion(4) sim
  • Zamorak brew(4) sim
  • Super restore(4) x20 sim
  • Ancient brew(4) sim
  • Ring of dueling(8) ruled
  • Pendant of ates sim

Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.

Trip: about 56.16 kills in 56 minutes, limited by prayer.

What each of those badges means

  • derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
  • derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
  • derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
  • derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
  • derived:spec (sim): a carried special-attack weapon PROPOSED by `specPlan` (specchoice.js), which prices every SPEC_ATTACKS weapon that deals damage or drains defence on top of the bag solved without one, and KEPT by `judgeSpecArms` only where the composed bag with it beats the bag without it under `compareScores`. The row's `kpt.specWeapon` carries both arms.
  • derived:travel (sim): travelPlan(): the way IN, ranked out of the derived transport graph against this account's own unlocks, rather than copied from whatever a human typed. The way OUT is a separate channel (`ruled:escape`) because it is a typed choice, not a ranking.
  • ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.

Amoxliatl strategies on the OSRS Wiki