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OSRS Boss Gear & Inventories

Every boss, three styles, three gear tiers • priced live from the OSRS Wiki GE API • loading prices…

Araxxor

Combat level 890 · 1020 hitpoints

The Araxyte slayer boss. An egg-management fight with three rotating special attacks and a hard enrage below 255 HP. Drops the Amulet of rancour, Noxious halberd components and the Araxyte pet.

Requirements

  • 92 Slayer
  • Priest in Peril + Sins of the Father
  • Attack 85+, Strength 85+, Defence 70+, HP 85+, Prayer 70+
  • Araxyte or spider task

Pointers

  • He is WEAK TO CRUSH. This is why melee dominates here.
  • Nine eggs spawn in three sets (red, white, green). The first hatches after three of his attacks, then every six. Destroy eggs pre-emptively; damage you deal to an egg carries over to the araxyte that hatches.
  • Specials every six attacks: Acid Ball (straight line, ~18 venom damage + pools), Acid Splatter (wide low-damage arc), Acid Drip (homing, keep moving, never stand on one tile for 6 ticks).
  • His ranged attack hits up to 34 and drains 9% Defence; his magic attack hits up to 21 and drains 9% Prayer.
  • ENRAGE below 255 HP: Defence +35 and attack speed doubles (6 ticks to 4). His melee becomes a 1x3 cleave. Dodge when he shouts "Skree!".
  • Extended anti-venom+ is mandatory. Elder maul or Dragon claws specs before enrage save a lot of damage taken.

What the sim brings here

Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.

max tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Inquisitor's great helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of rancour sim
  • Ammo: nothing sim
  • Weapon: Holy scythe of vitur sim
  • Body: Inquisitor's hauberk sim
  • Shield: nothing sim
  • Legs: Inquisitor's plateskirt sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Berserker ring (i) sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the weapon slot holds an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.

  • Super combat potion(4) sim
  • Extended anti-venom+(4) sim
  • Saradomin brew(4) x4 sim
  • Super restore(4) x6 sim
  • Zamorak brew(4) x3 sim
  • Cooked moonlight antelope x9 sim
  • Max cape ruled

Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.

Trip: about 12.34 kills in 19 minutes, limited by food.

mid tier, melee (Melee is fastest)

Worn gear: not answered. needs 92 Slayer to attack; a mid account has 80. No mid account can start this fight, so no loadout is solved for this tier. The max tier can.

Inventory: not answered. the gear solver refused this row (slayerLocked), so there was no loadout to build a bag around and this generator was never handed the row. Its words: needs 92 Slayer to attack; a mid account has 80. No mid account can start this fight, so no loadout is solved for this tier. The max tier can.

budget tier, melee (Melee is fastest)

Worn gear: not answered. needs 92 Slayer to attack; a budget account has 80. No budget account can start this fight, so no loadout is solved for this tier. The max tier can.

Inventory: not answered. the gear solver refused this row (slayerLocked), so there was no loadout to build a bag around and this generator was never handed the row. Its words: needs 92 Slayer to attack; a budget account has 80. No budget account can start this fight, so no loadout is solved for this tier. The max tier can.

What each of those badges means

  • derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
  • derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
  • derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
  • derived:required (sim): requiredUtilities(): the fight was priced with and without the item and carrying it lowers damage taken. No per-boss table.
  • ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.

Araxxor strategies on the OSRS Wiki