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OSRS Boss Gear & Inventories

Every boss, three styles, three gear tiers • priced live from the OSRS Wiki GE API • loading prices…

Chaos Elemental

Combat level 305 · 250 hitpoints

A deep-Wilderness boss that teleports you around and unequips your gear mid-fight. Drops the Dragon 2h sword and pet chaos elemental.

Requirements

  • Level 52-56 Wilderness (Rogue's Castle)
  • No requirements

Pointers

  • It UNEQUIPS your items and drops them into your inventory. Keep inventory space free or they hit the floor in the Wilderness.
  • It teleports you a few tiles randomly. Annoying, not deadly.
  • It uses all three attack styles. Protect from Melee is standard since its melee hits hardest.
  • Level 52-56 Wilderness. This is as deep as most people go. Bring the absolute minimum.

What the sim brings here

Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.

max tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Inquisitor's great helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of rancour sim
  • Ammo: nothing sim
  • Weapon: Ursine chainmace sim
  • Body: Inquisitor's hauberk sim
  • Shield: Avernic defender sim
  • Legs: Inquisitor's plateskirt sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Ultor ring sim

The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.

Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.

  • Super combat potion(4) sim
  • Saradomin brew(4) x13 sim
  • Zamorak brew(4) x11 sim
  • Super restore(4) sim
  • Max cape ruled
  • Annakarl teleport (tablet) sim

Spellbook: Lunar. Grants Vengeance.

Trip: about 34.31 kills in 13 minutes, limited by food.

mid tier, melee (Melee and Ranged are too close to call)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Inquisitor's great helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of torture sim
  • Ammo: nothing sim
  • Weapon: Ursine chainmace sim
  • Body: Inquisitor's hauberk sim
  • Shield: Avernic defender sim
  • Legs: Inquisitor's plateskirt sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads sim
  • Ring: Ultor ring sim

The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.

Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.

  • Voidwaker sim
  • Super combat potion(4) x2 sim
  • Saradomin brew(4) x13 sim
  • Zamorak brew(4) x10 sim
  • Teleport to house (tablet) ruled
  • Annakarl teleport (tablet) sim

Spellbook: Lunar. Grants Vengeance.

Trip: about 17.74 kills in 9 minutes, limited by prayer.

mid tier, ranged (Melee and Ranged are too close to call)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Masori mask sim
  • Cape: Blessed dizana's quiver sim
  • Neck: Necklace of anguish sim
  • Ammo: nothing sim
  • Weapon: Webweaver bow sim
  • Body: Masori body sim
  • Shield: nothing sim
  • Legs: Masori chaps sim
  • Hands: Zaryte vambraces sim
  • Feet: Avernic treads sim
  • Ring: Venator ring sim

The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.

Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.

  • Ranging potion(4) x8 sim
  • Saradomin brew(4) x11 sim
  • Ancient brew(4) x7 sim
  • Teleport to house (tablet) ruled
  • Annakarl teleport (tablet) sim

Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.

Trip: about 11.26 kills in 6 minutes, limited by food.

budget tier, ranged (Ranged and Melee are too close to call)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Masori mask (f) sim
  • Cape: Obsidian cape (r) sim
  • Neck: Necklace of anguish sim
  • Ammo: nothing sim
  • Weapon: Webweaver bow sim
  • Body: Masori body (f) sim
  • Shield: nothing sim
  • Legs: Armadyl chaps sim
  • Hands: Black d'hide vambraces sim
  • Feet: Avernic treads sim
  • Ring: Venator ring sim

The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.

Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.

  • Guthix rest(4) x10 sim
  • Ranging potion(4) x6 sim
  • Saradomin brew(4) x7 sim
  • Super restore(4) x3 sim
  • Ring of dueling(8) ruled
  • Annakarl teleport (tablet) sim

Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.

Trip: about 11.66 kills in 7 minutes, limited by food.

budget tier, melee (Ranged and Melee are too close to call)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Inquisitor's great helm sim
  • Cape: Obsidian cape (r) sim
  • Neck: Amulet of glory sim
  • Ammo: nothing sim
  • Weapon: Ursine chainmace sim
  • Body: Inquisitor's hauberk sim
  • Shield: Antler guard sim
  • Legs: Inquisitor's plateskirt sim
  • Hands: Barrows gloves sim
  • Feet: Avernic treads sim
  • Ring: Ultor ring sim

The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.

Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.

  • Guthix rest(4) x2 sim
  • Super combat potion(4) x4 sim
  • Saradomin brew(4) x12 sim
  • Zamorak brew(4) x8 sim
  • Ring of dueling(8) ruled
  • Annakarl teleport (tablet) sim

Spellbook: Lunar. Grants Vengeance.

Trip: about 13.62 kills in 8 minutes, limited by food.

What each of those badges means

  • derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
  • derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
  • derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
  • derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
  • derived:seedWeapon (sim): the weapon the ascent BEGAN from, taken off the dps-ranked weapon shortlist, or the forced weapon of a multi-start seed. Never off a start loadout.
  • derived:spec (sim): a carried special-attack weapon PROPOSED by `specPlan` (specchoice.js), which prices every SPEC_ATTACKS weapon that deals damage or drains defence on top of the bag solved without one, and KEPT by `judgeSpecArms` only where the composed bag with it beats the bag without it under `compareScores`. The row's `kpt.specWeapon` carries both arms.
  • derived:travel (sim): travelPlan(): the way IN, ranked out of the derived transport graph against this account's own unlocks, rather than copied from whatever a human typed. The way OUT is a separate channel (`ruled:escape`) because it is a typed choice, not a ranking.
  • ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.

Chaos Elemental strategies on the OSRS Wiki