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OSRS Boss Gear & Inventories

Every boss, three styles, three gear tiers • priced live from the OSRS Wiki GE API • loading prices…

Chaos Fanatic

Combat level 202 · 225 hitpoints

An easy Wilderness magic boss west of the Lava Maze. Drops the Odium/Malediction shard 1 and Dragon 2h chance. Low risk, low reward, and a common first Wilderness boss.

Requirements

  • Level 42 Wilderness
  • No requirements

Pointers

  • Protect from Magic covers his standard attack completely.
  • His "explosive" special knocks you back and drains prayer. Re-enable prayer immediately after.
  • He can be safespotted with ranged behind the surrounding rocks.
  • You are in the Wilderness at level ~35. Risk a sub-100k setup and carry a teleport.

What the sim brings here

Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.

max tier, ranged (Ranged is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Masori mask sim
  • Cape: Blessed dizana's quiver sim
  • Neck: Necklace of rupture sim
  • Ammo: nothing sim
  • Weapon: Webweaver bow sim
  • Body: Masori body sim
  • Shield: nothing sim
  • Legs: Masori chaps sim
  • Hands: Zaryte vambraces sim
  • Feet: Avernic treads (max) sim
  • Ring: Venator ring sim

The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.

Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.

  • Ranging potion(4) x4 sim
  • Super restore(4) x18 sim
  • Saradomin brew(4) x4 sim
  • Rune pouch sim
  • Max cape ruled

Spellbook: Standard, claimed by Teleport to House (a purpose the boss page names). Grants Teleport to House. Cannot cast Vengeance. Vengeance is on Lunar and Teleport to House (utility) has claimed Standard. One book per trip.

Open question, not a ruling: Shane: whether runes the page tells the player to carry (alching, telegrab, a mechanic closer) outrank a thrall or Vengeance the damage model ranked on value, when the two live on different books. Default (a) utility wins, chosen by the session-53 coordinator, 2026-09-14, pending Shane

Trip: about 142.5 kills in 45 minutes, limited by prayer.

mid tier, ranged (Ranged is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Masori mask (f) sim
  • Cape: Blessed dizana's quiver sim
  • Neck: Necklace of anguish sim
  • Ammo: Ancient blessing sim
  • Weapon: Webweaver bow sim
  • Body: Masori body (f) sim
  • Shield: nothing sim
  • Legs: Masori chaps (f) sim
  • Hands: Zaryte vambraces sim
  • Feet: Avernic treads sim
  • Ring: Venator ring sim

The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.

Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.

  • Ranging potion(4) x3 sim
  • Bastion potion(4) sim
  • Super restore(4) x18 sim
  • Saradomin brew(4) x4 sim
  • Rune pouch sim
  • Teleport to house (tablet) ruled

Spellbook: Standard, claimed by Teleport to House (a purpose the boss page names). Grants Teleport to House. Cannot cast Vengeance. Vengeance is on Lunar and Teleport to House (utility) has claimed Standard. One book per trip.

Open question, not a ruling: Shane: whether runes the page tells the player to carry (alching, telegrab, a mechanic closer) outrank a thrall or Vengeance the damage model ranked on value, when the two live on different books. Default (a) utility wins, chosen by the session-53 coordinator, 2026-09-14, pending Shane

Trip: about 105.93 kills in 43 minutes, limited by prayer.

budget tier, ranged (Ranged is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Masori mask sim
  • Cape: 3rd age cloak sim
  • Neck: Necklace of anguish sim
  • Ammo: Rada's blessing 2 sim
  • Weapon: Webweaver bow sim
  • Body: Masori body sim
  • Shield: nothing sim
  • Legs: Masori chaps (f) sim
  • Hands: Zaryte vambraces sim
  • Feet: Avernic treads sim
  • Ring: Brimstone ring sim

The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.

Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.

  • Guthix rest(4) sim
  • Ranging potion(4) x3 sim
  • Bastion potion(4) sim
  • Super restore(4) x17 sim
  • Saradomin brew(4) x4 sim
  • Rune pouch sim
  • Ring of dueling(8) ruled

Spellbook: Standard, claimed by Teleport to House (a purpose the boss page names). Grants Teleport to House. Cannot cast Vengeance. Vengeance is on Lunar and Teleport to House (utility) has claimed Standard. One book per trip.

Open question, not a ruling: Shane: whether runes the page tells the player to carry (alching, telegrab, a mechanic closer) outrank a thrall or Vengeance the damage model ranked on value, when the two live on different books. Default (a) utility wins, chosen by the session-53 coordinator, 2026-09-14, pending Shane

Trip: about 103.03 kills in 44 minutes, limited by prayer.

What each of those badges means

  • derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
  • derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
  • derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
  • derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
  • derived:pouch (sim): derivePouchInto(): the rune pouch and its loose overflow, from the spell the build actually casts and the pouch slot criterion. Not from a pouch a human typed.
  • derived:seedWeapon (sim): the weapon the ascent BEGAN from, taken off the dps-ranked weapon shortlist, or the forced weapon of a multi-start seed. Never off a start loadout.
  • ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.

Chaos Fanatic strategies on the OSRS Wiki