Chambers of Xeric
The first raid. Randomly generated rooms leading to Great Olm. Resources are gathered and potions brewed INSIDE the raid, so overloads and prayer enhances are made there rather than carried, but you still bring a full inventory of food and restores. Drops the Twisted bow, Kodai wand, Elder maul, Dragon claws and Dinh's bulwark.
Requirements
- Kourend access
- ~80+ combat all round
- 70+ Prayer, 78 Herblore helps (overloads made inside)
- Team of 1-5 typical
Pointers
- Bring a FULL inventory. The strategy page asks for at least one overload, one prayer enhance, 2-3 restores and 6-7 brews, and all five of its recommended setups fill 28 slots. Overloads and prayer enhances are brewed inside from the resource rooms, so those are what you skip carrying, not the food.
- Great Olm: three phases plus a final one. His left hand (magic) and right hand (melee) must be handled separately; the head cycles attacks.
- Olm's crystal burst, lightning walls and teleport attacks all have fixed patterns. Learn them from a guide before your first raid.
- Bring ALL THREE styles. The room rotation is random and specific rooms (Vasa, Vespula, Tekton, Muttadiles) each want a different style.
- Tekton is crush-weak and melee-only. Vasa wants ranged. Olm's head wants your best DPS.
- A Dragon warhammer / Bandos godsword for defence reduction on Tekton and Olm is standard.
What the sim brings here
Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.
The model declines to name a best style at this encounter: the Infobox Monster block this stat block is read from (Great Olm, block 1 (Head)) declares `scaledhp = Yes`, so the hitpoints the model holds are one scaled snapshot of a figure the page states no single value for, so a style ranked against it is ranked against a fight the model cannot state. Every style it has either an answer or a stated reason for is listed below, rather than one being chosen for it.
max tier, magic
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Ancestral hat sim
- Cape: Imbued guthix cape sim
- Neck: Occult necklace sim
- Ammo: nothing sim
- Weapon: Dragon hunter wand sim
- Body: Ancestral robe top sim
- Shield: Tome of earth sim
- Legs: Ancestral robe bottom sim
- Hands: Confliction gauntlets sim
- Feet: Avernic treads (et) sim
- Ring: Magus ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, cape, neck, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 4 of 4 rows chosen by the sim.
- Saradomin brew(4) x17 sim
- Super restore(4) x6 sim
- Ancient brew(4) sim
- Rune pouch sim
The model doubts this inventory ():
Spellbook: Standard, committed by Earth Surge. Cannot cast Resurrect Greater Ghost, Vengeance. Resurrect Greater Ghost, Vengeance are on Arceuus/Lunar but this build is committed to Standard: not castable without Spellbook Swap.
Trip: about 0.48 kills in 11 minutes, limited by food.
max tier, melee
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Oathplate helm sim
- Cape: Infernal cape sim
- Neck: Amulet of rancour sim
- Ammo: nothing sim
- Weapon: Holy scythe of vitur sim
- Body: Oathplate chest sim
- Shield: nothing sim
- Legs: Oathplate legs sim
- Hands: Ferocious gloves sim
- Feet: Avernic treads (max) sim
- Ring: Bellator ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, weapon, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 6 of 6 rows chosen by the sim.
- Dragon claws sim
- Super combat potion(4) sim
- Saradomin brew(4) x12 sim
- Super restore(4) x5 sim
- Zamorak brew(4) x5 sim
- Cooked moonlight antelope sim
The model doubts this inventory ():
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 0.73 kills in 17 minutes, limited by prayer.
max tier, ranged
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Void ranger helm sim
- Cape: Blessed dizana's quiver sim
- Neck: Necklace of rupture sim
- Ammo: Seeking dragon arrow sim
- Weapon: Twisted bow sim
- Body: Elite void top sim
- Shield: nothing sim
- Legs: Elite void robe sim
- Hands: Void knight gloves sim
- Feet: Avernic treads (max) sim
- Ring: Venator ring sim
Inventory: 3 of 3 rows chosen by the sim.
- Ranging potion(4) x7 sim
- Saradomin brew(4) x15 sim
- Super restore(4) x3 sim
The model doubts this inventory ():
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 0.18 kills in 11 minutes, limited by prayer.
mid tier, magic
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Virtus mask sim
- Cape: Imbued guthix cape sim
- Neck: Occult necklace sim
- Ammo: nothing sim
- Weapon: Dragon hunter wand sim
- Body: Ancestral robe top sim
- Shield: Tome of earth sim
- Legs: Ancestral robe bottom sim
- Hands: Tormented bracelet sim
- Feet: Avernic treads (et) sim
- Ring: Magus ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the cape, neck, body, legs, hands slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 4 of 4 rows chosen by the sim.
- Ancient brew(4) x6 sim
- Saradomin brew(4) x17 sim
- Super restore(4) sim
- Rune pouch sim
The model doubts this inventory ():
Spellbook: Standard, committed by Earth Wave. Cannot cast Resurrect Greater Ghost, Vengeance. Resurrect Greater Ghost, Vengeance are on Arceuus/Lunar but this build is committed to Standard: not castable without Spellbook Swap.
Trip: about 0.25 kills in 8 minutes, limited by food.
mid tier, melee
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Oathplate helm sim
- Cape: Infernal cape sim
- Neck: Amulet of torture sim
- Ammo: nothing sim
- Weapon: Dragon hunter lance sim
- Body: Oathplate chest sim
- Shield: Avernic defender sim
- Legs: Oathplate legs sim
- Hands: Ferocious gloves sim
- Feet: Avernic treads (max) sim
- Ring: Bellator ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 7 of 7 rows chosen by the sim.
- Dragon claws sim
- Halibut x2 sim
- Super combat potion(4) sim
- Saradomin brew(4) x9 sim
- Super restore(4) x2 sim
- Zamorak brew(4) x8 sim
- Cooked moonlight antelope x2 sim
The model doubts this inventory ():
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 0.32 kills in 11 minutes, limited by prayer.
mid tier, ranged
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Void ranger helm sim
- Cape: Blessed dizana's quiver sim
- Neck: Necklace of anguish sim
- Ammo: Ruby dragon bolts (e) sim
- Weapon: Dragon hunter crossbow sim
- Body: Elite void top sim
- Shield: Twisted buckler sim
- Legs: Elite void robe sim
- Hands: Void knight gloves sim
- Feet: Avernic treads (max) sim
- Ring: Venator ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the neck, weapon slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 4 of 4 rows chosen by the sim.
- Zaryte crossbow sim
- Ranging potion(4) x7 sim
- Saradomin brew(4) x14 sim
- Super restore(4) x3 sim
The model doubts this inventory ():
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 0.22 kills in 9 minutes, limited by food.
budget tier, magic
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Virtus mask sim
- Cape: Imbued guthix cape sim
- Neck: Occult necklace sim
- Ammo: nothing sim
- Weapon: Dragon hunter wand sim
- Body: Virtus robe top sim
- Shield: Tome of earth sim
- Legs: Virtus robe bottom sim
- Hands: Tormented bracelet sim
- Feet: Avernic treads sim
- Ring: Magus ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the cape, neck, hands slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 4 of 4 rows chosen by the sim.
- Super restore(4) sim
- Ancient brew(4) x6 sim
- Saradomin brew(4) x17 sim
- Rune pouch sim
The model doubts this inventory ():
Spellbook: Standard, committed by Earth Wave. Cannot cast Resurrect Greater Ghost, Vengeance. Resurrect Greater Ghost, Vengeance are on Arceuus/Lunar but this build is committed to Standard: not castable without Spellbook Swap.
Trip: about 0.25 kills in 9 minutes, limited by food.
budget tier, melee
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Oathplate helm sim
- Cape: nothing sim
- Neck: Amulet of torture sim
- Ammo: nothing sim
- Weapon: Soulreaper axe sim
- Body: Oathplate chest sim
- Shield: nothing sim
- Legs: Oathplate legs sim
- Hands: Barrows gloves sim
- Feet: Avernic treads sim
- Ring: Bellator ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 5 of 5 rows chosen by the sim.
- Dragon dagger sim
- Super combat potion(4) sim
- Saradomin brew(4) x13 sim
- Super restore(4) x4 sim
- Zamorak brew(4) x6 sim
The model doubts this inventory ():
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 0.31 kills in 13 minutes, limited by prayer.
budget tier, ranged
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Masori mask sim
- Cape: Mixed hide cape sim
- Neck: Necklace of anguish sim
- Ammo: Ruby dragon bolts (e) sim
- Weapon: Dragon hunter crossbow sim
- Body: Masori body sim
- Shield: Twisted buckler sim
- Legs: Masori chaps sim
- Hands: Zaryte vambraces sim
- Feet: Avernic treads sim
- Ring: Venator ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the neck, weapon slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 3 of 3 rows chosen by the sim.
- Ranging potion(4) x5 sim
- Saradomin brew(4) x16 sim
- Super restore(4) x4 sim
The model doubts this inventory ():
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 0.22 kills in 9 minutes, limited by food.
What each of those badges means
- derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
- derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
- derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
- derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
- derived:obtainable (sim): canonicaliseObtainable(): the finished loadout named a variant the model cannot state a route to, and this pass swapped it for the obtainable equal.
- derived:pouch (sim): derivePouchInto(): the rune pouch and its loose overflow, from the spell the build actually casts and the pouch slot criterion. Not from a pouch a human typed.
- derived:seedWeapon (sim): the weapon the ascent BEGAN from, taken off the dps-ranked weapon shortlist, or the forced weapon of a multi-start seed. Never off a start loadout.
- derived:spec (sim): a carried special-attack weapon PROPOSED by `specPlan` (specchoice.js), which prices every SPEC_ATTACKS weapon that deals damage or drains defence on top of the bag solved without one, and KEPT by `judgeSpecArms` only where the composed bag with it beats the bag without it under `compareScores`. The row's `kpt.specWeapon` carries both arms.
- derived:voidSeed (sim): the Void set offered assembled, because an all-or-nothing set effect pays nothing until four slots are right and every single step toward it is a strict loss. The pieces come from VOID_SET in combat.js, the same names its own predicate tests.