General Graardor
Combat level 624 · 255 hitpoints
The Bandos boss. Drops Bandos chestplate, Bandos tassets and the Bandos hilt, the classic mid-game melee armour. He hits hard with both melee and a ranged attack, and has three bodyguards.
Requirements
- 40 Killcount (Bandos)
- 70 Strength for the boulder shortcut
- ~80+ combat
- Hammers to enter
Pointers
- Protect from Melee. His ranged attack goes through prayer for up to ~35, so you WILL take chip damage all fight.
- Kill the minions first (Sergeant Strongstack, Steelwill, Grimspike) or they add serious damage, Steelwill's magic in particular.
- You need a Bandos item equipped (or hammers) to walk the Bandos side of the dungeon without aggro.
- His defence is high. A Dragon warhammer spec at the start is standard and pays for itself.
- Solo is fine at 80+; duo/trio is much faster because the minions die quicker.
What the sim brings here
Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.
max tier, magic (Magic is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Ancestral hat sim
- Cape: Imbued guthix cape sim
- Neck: Occult necklace sim
- Ammo: nothing sim
- Weapon: Tumeken's shadow sim
- Body: Ancestral robe top sim
- Shield: nothing sim
- Legs: Ancestral robe bottom sim
- Hands: Confliction gauntlets sim
- Feet: Avernic treads (et) sim
- Ring: Magus ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, cape, neck, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.
- Eye of ayak sim
- Rope sim
- Ancient brew(4) x10 sim
- Saradomin brew(4) x10 sim
- Rune pouch sim
- Max cape ruled
- Trollheim teleport (tablet) sim
Spellbook: Standard, claimed by High Level Alchemy (a purpose the boss page names). Grants High Level Alchemy. Cannot cast Vengeance. Vengeance is on Lunar and High Level Alchemy (utility) has claimed Standard. One book per trip.
Open question, not a ruling: Shane: whether runes the page tells the player to carry (alching, telegrab, a mechanic closer) outrank a thrall or Vengeance the damage model ranked on value, when the two live on different books. Default (a) utility wins, chosen by the session-53 coordinator, 2026-09-14, pending Shane
Trip: about 5.13 kills in 6 minutes, limited by food.
mid tier, ranged (Ranged is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Crystal helm sim
- Cape: Blessed dizana's quiver sim
- Neck: Necklace of anguish sim
- Ammo: nothing sim
- Weapon: Bow of faerdhinen (c) sim
- Body: Crystal body sim
- Shield: nothing sim
- Legs: Crystal legs sim
- Hands: Zaryte vambraces sim
- Feet: Avernic treads (max) sim
- Ring: Venator ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck, weapon, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.
- Rope sim
- Ranging potion(4) x10 sim
- Saradomin brew(4) x10 sim
- Super restore(4) sim
- Rune pouch sim
- Teleport to house (tablet) ruled
- Trollheim teleport (tablet) sim
The model doubts this inventory ():
Spellbook: Standard, claimed by High Level Alchemy (a purpose the boss page names). Grants High Level Alchemy. Cannot cast Vengeance. Vengeance is on Lunar and High Level Alchemy (utility) has claimed Standard. One book per trip.
Open question, not a ruling: Shane: whether runes the page tells the player to carry (alching, telegrab, a mechanic closer) outrank a thrall or Vengeance the damage model ranked on value, when the two live on different books. Default (a) utility wins, chosen by the session-53 coordinator, 2026-09-14, pending Shane
Trip: about 2.44 kills in 4 minutes, limited by food.
budget tier, ranged (Ranged is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Masori mask (f) sim
- Cape: Mixed hide cape sim
- Neck: Necklace of anguish sim
- Ammo: nothing sim
- Weapon: Bow of faerdhinen sim
- Body: Crystal body sim
- Shield: nothing sim
- Legs: Crystal legs sim
- Hands: Zaryte vambraces sim
- Feet: Avernic treads sim
- Ring: Venator ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the neck, weapon, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.
- Rope sim
- Ranging potion(4) x10 sim
- Saradomin brew(4) x10 sim
- Super restore(4) sim
- Rune pouch sim
- Ring of dueling(8) ruled
- Trollheim teleport (tablet) sim
The model doubts this inventory ():
Spellbook: Standard, claimed by High Level Alchemy (a purpose the boss page names). Grants High Level Alchemy. Cannot cast Vengeance. Vengeance is on Lunar and High Level Alchemy (utility) has claimed Standard. One book per trip.
Open question, not a ruling: Shane: whether runes the page tells the player to carry (alching, telegrab, a mechanic closer) outrank a thrall or Vengeance the damage model ranked on value, when the two live on different books. Default (a) utility wins, chosen by the session-53 coordinator, 2026-09-14, pending Shane
Trip: about 2.28 kills in 4 minutes, limited by prayer.
What each of those badges means
- derived:access (sim): ACCESS_KEYS: the item the encounter page says you must bring, with the sentence attached, and dropped where the account's diary removes the requirement.
- derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
- derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
- derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
- derived:pouch (sim): derivePouchInto(): the rune pouch and its loose overflow, from the spell the build actually casts and the pouch slot criterion. Not from a pouch a human typed.
- derived:seedWeapon (sim): the weapon the ascent BEGAN from, taken off the dps-ranked weapon shortlist, or the forced weapon of a multi-start seed. Never off a start loadout.
- derived:spec (sim): a carried special-attack weapon PROPOSED by `specPlan` (specchoice.js), which prices every SPEC_ATTACKS weapon that deals damage or drains defence on top of the bag solved without one, and KEPT by `judgeSpecArms` only where the composed bag with it beats the bag without it under `compareScores`. The row's `kpt.specWeapon` carries both arms.
- derived:travel (sim): travelPlan(): the way IN, ranked out of the derived transport graph against this account's own unlocks, rather than copied from whatever a human typed. The way OUT is a separate channel (`ruled:escape`) because it is a typed choice, not a ranking.
- ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.