The Hueycoatl
Combat level 642 · 2500 hitpoints
A Varlamore multi-segment serpent boss fought in a large arena. The body splits into segments you damage separately, and it periodically becomes petrified and drops onto the arena.
Requirements
- Varlamore access
- ~80+ combat
- Group or solo (scales)
Pointers
- It is weak to CRUSH. The whole point of the fight is the "smash the petrified segments" mechanic.
- When it turns to stone, hit the segments hard; that is your main damage window.
- Avoid the lightning tiles and the tail sweep. Both are telegraphed on the floor.
- Bring a Dragon warhammer or Bandos godsword to drop its defence at the start of each petrified window.
- It scales for groups; solo is slower but fully doable.
What the sim brings here
Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.
max tier, melee (Melee is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Inquisitor's great helm sim
- Cape: Infernal cape sim
- Neck: Amulet of rancour sim
- Ammo: Ancient blessing sim
- Weapon: Dragon hunter lance sim
- Body: Inquisitor's hauberk sim
- Shield: Avernic defender sim
- Legs: Inquisitor's plateskirt sim
- Hands: Ferocious gloves sim
- Feet: Avernic treads (max) sim
- Ring: Ultor ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the ammo slot holds an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.
- Super combat potion(4) sim
- Saradomin brew(4) x6 sim
- Super restore(4) x12 sim
- Zamorak brew(4) x5 sim
- Max cape ruled
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 5.75 kills in 40 minutes, limited by prayer.
mid tier, melee (Melee is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Inquisitor's great helm sim
- Cape: Infernal cape sim
- Neck: Amulet of torture sim
- Ammo: Ancient blessing sim
- Weapon: Dragon hunter lance sim
- Body: Inquisitor's hauberk sim
- Shield: Avernic defender sim
- Legs: Inquisitor's plateskirt sim
- Hands: Ferocious gloves sim
- Feet: Avernic treads (max) sim
- Ring: Ultor ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the neck, ammo slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.
- Dragon claws sim
- Super combat potion(4) sim
- Saradomin brew(4) x5 sim
- Super restore(4) x11 sim
- Zamorak brew(4) x4 sim
- Cooked moonlight antelope x2 sim
- Teleport to house (tablet) ruled
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 3.85 kills in 32 minutes, limited by prayer.
budget tier, melee (Melee is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Inquisitor's great helm sim
- Cape: Ardougne cloak 3 sim
- Neck: Amulet of strength sim
- Ammo: Rada's blessing 2 sim
- Weapon: Dragon hunter lance sim
- Body: Inquisitor's hauberk sim
- Shield: Antler guard sim
- Legs: Torva platelegs sim
- Hands: Barrows gloves sim
- Feet: Guardian boots sim
- Ring: Ultor ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the neck, ammo slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.
- Super combat potion(4) x2 sim
- Zamorak brew(4) x2 sim
- Saradomin brew(4) x4 sim
- Super restore(4) x11 sim
- Cooked moonlight antelope x5 sim
- Ring of dueling(8) ruled
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 3.78 kills in 36 minutes, limited by food.
What each of those badges means
- derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
- derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
- derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
- derived:spec (sim): a carried special-attack weapon PROPOSED by `specPlan` (specchoice.js), which prices every SPEC_ATTACKS weapon that deals damage or drains defence on top of the bag solved without one, and KEPT by `judgeSpecArms` only where the composed bag with it beats the bag without it under `compareScores`. The row's `kpt.specWeapon` carries both arms.
- ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.