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OSRS Boss Gear & Inventories

Every boss, three styles, three gear tiers • priced live from the OSRS Wiki GE API • loading prices…

Kalphite Queen

Combat level 333 · 255 hitpoints

Two forms in one fight, and they demand different styles. Form 1 is grounded and meleeable; form 2 goes airborne with Protect from Melee active, so your melee weapon stops working entirely. Bring two styles or you will stall out halfway through every kill.

Requirements

  • Rope + Lit candle (or the Kalphite lair shortcut)
  • ~80+ combat
  • Two combat styles needed

Pointers

  • FORM 1 (grounded): melee it. Standing next to her actually lowers her DPS, so being in her face is both faster and safer.
  • FORM 2 (airborne): she turns on Protect from Melee. Swap to ranged or magic. This is not optional, it is every kill.
  • Form 1: Protect from Missiles (her ranged hits hardest). Form 2: Protect from Melee.
  • She has a magic attack in both forms that goes through your overhead. Expect chip damage always.
  • Her defence is high; a Dragon warhammer or Bandos godsword spec at the start pays for itself.
  • The Kalphite lair rope entrance saves a long desert run. Bring waterskins if walking.
  • The Dragon chainbody and Kalphite drops are the reason to be here; her Dragon 2h is the jackpot.

What the sim brings here

Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.

max tier, magic (Magic is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Ancestral hat sim
  • Cape: Imbued guthix cape sim
  • Neck: Occult necklace sim
  • Ammo: nothing sim
  • Weapon: Tumeken's shadow sim
  • Body: Ancestral robe top sim
  • Shield: nothing sim
  • Legs: Ancestral robe bottom sim
  • Hands: Confliction gauntlets sim
  • Feet: Avernic treads (et) sim
  • Ring: Magus ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, cape, neck, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 2 of 3 rows chosen by the sim, 1 carrying no channel at all.

  • Ancient brew(4) x7 sim
  • Saradomin brew(4) x17 sim
  • Max cape ruled

Spellbook: Lunar. Grants Vengeance.

Trip: about 6.46 kills in 6 minutes, limited by food.

mid tier, ranged (Ranged is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Crystal helm sim
  • Cape: Blessed dizana's quiver sim
  • Neck: Necklace of anguish sim
  • Ammo: nothing sim
  • Weapon: Bow of faerdhinen (c) sim
  • Body: Crystal body sim
  • Shield: nothing sim
  • Legs: Crystal legs sim
  • Hands: Zaryte vambraces sim
  • Feet: Avernic treads (max) sim
  • Ring: Venator ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck, weapon, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.

  • Ranging potion(4) x8 sim
  • Saradomin brew(4) x12 sim
  • Super restore(4) x2 sim
  • Cooked moonlight antelope x2 sim
  • Teleport to house (tablet) ruled

Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.

Trip: about 2.29 kills in 4 minutes, limited by food.

budget tier, magic (Magic and Ranged are too close to call)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Virtus mask sim
  • Cape: Imbued guthix cape sim
  • Neck: Occult necklace sim
  • Ammo: nothing sim
  • Weapon: Kodai wand sim
  • Body: Virtus robe top sim
  • Shield: Tome of fire sim
  • Legs: Virtus robe bottom sim
  • Hands: Tormented bracelet sim
  • Feet: Avernic treads sim
  • Ring: Magus ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the cape, neck, hands slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.

  • Cosmic rune sim
  • Ancient brew(4) x6 sim
  • Saradomin brew(4) x16 sim
  • Rune pouch sim
  • Ring of dueling(8) ruled

Spellbook: Standard, committed by Fire Wave. Cannot cast Resurrect Greater Ghost, Vengeance. Resurrect Greater Ghost, Vengeance are on Arceuus/Lunar but this build is committed to Standard: not castable without Spellbook Swap.

Trip: about 2.73 kills in 5 minutes, limited by food.

budget tier, ranged (Magic and Ranged are too close to call)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Masori mask (f) sim
  • Cape: Mixed hide cape sim
  • Neck: Necklace of anguish sim
  • Ammo: nothing sim
  • Weapon: Bow of faerdhinen sim
  • Body: Crystal body sim
  • Shield: nothing sim
  • Legs: Crystal legs sim
  • Hands: Zaryte vambraces sim
  • Feet: Avernic treads sim
  • Ring: Venator ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the neck, weapon, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 3 of 4 rows chosen by the sim, 1 carrying no channel at all.

  • Ranging potion(4) x8 sim
  • Saradomin brew(4) x14 sim
  • Super restore(4) x2 sim
  • Ring of dueling(8) ruled

Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.

Trip: about 2.24 kills in 5 minutes, limited by food.

What each of those badges means

  • derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
  • derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
  • derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
  • derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
  • derived:pouch (sim): derivePouchInto(): the rune pouch and its loose overflow, from the spell the build actually casts and the pouch slot criterion. Not from a pouch a human typed.
  • derived:seedWeapon (sim): the weapon the ascent BEGAN from, taken off the dps-ranked weapon shortlist, or the forced weapon of a multi-start seed. Never off a start loadout.
  • ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.

Kalphite Queen strategies on the OSRS Wiki