Kree'arra
Combat level 580 · 255 hitpoints
The Armadyl boss. He FLIES, which means melee cannot reach him at all. Drops Armadyl helmet, chestplate, chainskirt and the Armadyl hilt.
Requirements
- 40 Killcount (Armadyl)
- 70 Ranged to enter the chamber
- ~80+ Ranged
- Armadyl item to enter
Pointers
- MELEE IS IMPOSSIBLE. He is a flying creature and simply cannot be hit with melee weapons. This is not a DPS argument, it is a hard block.
- Protect from Missiles. His ranged attack is by far his biggest damage source and it is AoE.
- His attacks hit everyone nearby, so in teams spread out or the whole group eats the AoE.
- Kill Flight Kilisa (melee) first if you are meleeing minions, then Flockleader Geerin (ranged), then Wingman Skree (magic).
- A 70 Ranged requirement gates the room itself.
What the sim brings here
Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.
max tier, magic (Magic is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Ancestral hat sim
- Cape: Imbued guthix cape sim
- Neck: Occult necklace sim
- Ammo: nothing sim
- Weapon: Tumeken's shadow sim
- Body: Ancestral robe top sim
- Shield: nothing sim
- Legs: Ancestral robe bottom sim
- Hands: Confliction gauntlets sim
- Feet: Avernic treads (et) sim
- Ring: Magus ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, cape, neck, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.
- Saradomin brew(4) x10 sim
- Ancient brew(4) x10 sim
- Cooked moonlight antelope x2 sim
- Ecumenical key sim
- Max cape ruled
- Trollheim teleport (tablet) sim
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 4.99 kills in 6 minutes, limited by food.
mid tier, ranged (Ranged is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Crystal helm sim
- Cape: Blessed dizana's quiver sim
- Neck: Necklace of anguish sim
- Ammo: Ancient blessing sim
- Weapon: Bow of faerdhinen sim
- Body: Crystal body sim
- Shield: nothing sim
- Legs: Crystal legs sim
- Hands: Zaryte vambraces sim
- Feet: Avernic treads (max) sim
- Ring: Venator ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck, ammo, weapon, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.
- Ranging potion(4) x10 sim
- Saradomin brew(4) x10 sim
- Super restore(4) sim
- Cooked moonlight antelope sim
- Ecumenical key sim
- Teleport to house (tablet) ruled
- Trollheim teleport (tablet) sim
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 1.6 kills in 4 minutes, limited by food.
budget tier, ranged (Ranged is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Masori mask (f) sim
- Cape: Mixed hide cape sim
- Neck: Necklace of anguish sim
- Ammo: nothing sim
- Weapon: Bow of faerdhinen sim
- Body: Crystal body sim
- Shield: nothing sim
- Legs: Crystal legs sim
- Hands: Zaryte vambraces sim
- Feet: Avernic treads sim
- Ring: Venator ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the neck, weapon, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.
- Ranging potion(4) x10 sim
- Saradomin brew(4) x10 sim
- Super restore(4) sim
- Cooked moonlight antelope sim
- Ecumenical key sim
- Ring of dueling(8) ruled
- Trollheim teleport (tablet) sim
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 1.51 kills in 4 minutes, limited by food.
What each of those badges means
- derived:access (sim): ACCESS_KEYS: the item the encounter page says you must bring, with the sentence attached, and dropped where the account's diary removes the requirement.
- derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
- derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
- derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
- derived:seedWeapon (sim): the weapon the ascent BEGAN from, taken off the dps-ranked weapon shortlist, or the forced weapon of a multi-start seed. Never off a start loadout.
- derived:travel (sim): travelPlan(): the way IN, ranked out of the derived transport graph against this account's own unlocks, rather than copied from whatever a human typed. The way OUT is a separate channel (`ruled:escape`) because it is a typed choice, not a ranking.
- ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.