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OSRS Boss Gear & Inventories

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Lizardman Shamans

Combat level 150 · 150 hitpoints

Lizardman Canyon, Molch settlement or the temple. The only source of the Dragon warhammer, which is the entire reason anyone kills them.

Requirements

  • Ranged 75+
  • Prayer 70+ recommended
  • Molch / Lizardman Canyon or Settlement access

Pointers

  • The Dragon warhammer (1/5,000) is the drop. Everything else is incidental.
  • THE SPAWN ATTACK IS THE KILLER: the shaman summons a pool of purple spawns under you that explode for heavy damage. Move away the moment you see it.
  • Ranged from a distance is standard. It makes dodging the spawn attack trivial.
  • They hit hard in melee, so do not stand adjacent unless you have to.
  • Kill them in groups where possible; the Settlement and Canyon spawns are the two standard rotations.

What the sim brings here

Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.

max tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Torva full helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of rancour sim
  • Ammo: Ancient blessing sim
  • Weapon: Soulreaper axe sim
  • Body: Oathplate chest sim
  • Shield: nothing sim
  • Legs: Torva platelegs sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, ammo, body slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 9 of 10 rows chosen by the sim, 1 carrying no channel at all.

  • Earth rune sim
  • Dragon dagger sim
  • Halibut x3 sim
  • Super combat potion(4) sim
  • Saradomin brew(4) x3 sim
  • Super restore(4) x9 sim
  • Zamorak brew(4) x2 sim
  • Cooked moonlight antelope x3 sim
  • Rune pouch sim
  • Max cape ruled

Spellbook: Standard, claimed by High Level Alchemy (a purpose the boss page names). Grants High Level Alchemy. Cannot cast Vengeance. Vengeance is on Lunar and High Level Alchemy (utility) has claimed Standard. One book per trip.

Open question, not a ruling: Shane: whether runes the page tells the player to carry (alching, telegrab, a mechanic closer) outrank a thrall or Vengeance the damage model ranked on value, when the two live on different books. Default (a) utility wins, chosen by the session-53 coordinator, 2026-09-14, pending Shane

Trip: about 137.85 kills in 27 minutes, limited by prayer.

mid tier, melee (Melee and Ranged are too close to call)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Inquisitor's great helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of blood fury sim
  • Ammo: Ancient blessing sim
  • Weapon: Dual macuahuitl sim
  • Body: Black desert shirt sim
  • Shield: nothing sim
  • Legs: Black desert robe sim
  • Hands: Ferocious gloves sim
  • Feet: Primordial boots sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the ammo, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.

  • Earth rune sim
  • Divine super combat potion(4) sim
  • Ancient brew(4) sim
  • Rune pouch sim
  • Teleport to house (tablet) ruled
  • Games necklace(8) sim

The model doubts this inventory ():

Spellbook: Standard, claimed by High Level Alchemy (a purpose the boss page names). Grants High Level Alchemy. Cannot cast Vengeance. Vengeance is on Lunar and High Level Alchemy (utility) has claimed Standard. One book per trip.

Open question, not a ruling: Shane: whether runes the page tells the player to carry (alching, telegrab, a mechanic closer) outrank a thrall or Vengeance the damage model ranked on value, when the two live on different books. Default (a) utility wins, chosen by the session-53 coordinator, 2026-09-14, pending Shane

Trip: about 4.1 kills in 1 minutes, limited by food.

mid tier, ranged (Melee and Ranged are too close to call)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Masori mask (f) sim
  • Cape: Blessed dizana's quiver sim
  • Neck: Necklace of anguish sim
  • Ammo: Ancient blessing sim
  • Weapon: Toxic blowpipe sim
  • Body: Masori body (f) sim
  • Shield: nothing sim
  • Legs: Masori chaps (f) sim
  • Hands: Zaryte vambraces sim
  • Feet: Avernic treads (max) sim
  • Ring: Venator ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the neck, ammo slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.

  • Earth rune sim
  • Ranging potion(4) x2 sim
  • Prayer potion(4) x19 sim
  • Rune pouch sim
  • Teleport to house (tablet) ruled
  • Games necklace(8) sim

Spellbook: Standard, claimed by High Level Alchemy (a purpose the boss page names). Grants High Level Alchemy. Cannot cast Vengeance. Vengeance is on Lunar and High Level Alchemy (utility) has claimed Standard. One book per trip.

Open question, not a ruling: Shane: whether runes the page tells the player to carry (alching, telegrab, a mechanic closer) outrank a thrall or Vengeance the damage model ranked on value, when the two live on different books. Default (a) utility wins, chosen by the session-53 coordinator, 2026-09-14, pending Shane

Trip: about 172.11 kills in 44 minutes, limited by prayer.

budget tier, melee (Melee and Ranged are too close to call)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Inquisitor's great helm sim
  • Cape: Fremennik cyan cloak sim
  • Neck: Amulet of strength sim
  • Ammo: nothing sim
  • Weapon: Dual macuahuitl sim
  • Body: nothing sim
  • Shield: nothing sim
  • Legs: Blue robe bottoms sim
  • Hands: Barrows gloves sim
  • Feet: Avernic treads sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the cape, neck, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.

  • Earth rune sim
  • Divine super combat potion(4) sim
  • Ancient brew(4) sim
  • Rune pouch sim
  • Ring of dueling(8) ruled
  • Games necklace(8) sim

The model doubts this inventory ():

Spellbook: Standard, claimed by High Level Alchemy (a purpose the boss page names). Grants High Level Alchemy. Cannot cast Vengeance. Vengeance is on Lunar and High Level Alchemy (utility) has claimed Standard. One book per trip.

Open question, not a ruling: Shane: whether runes the page tells the player to carry (alching, telegrab, a mechanic closer) outrank a thrall or Vengeance the damage model ranked on value, when the two live on different books. Default (a) utility wins, chosen by the session-53 coordinator, 2026-09-14, pending Shane

Trip: about 2.33 kills in 1 minutes, limited by food.

budget tier, ranged (Melee and Ranged are too close to call)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Masori mask sim
  • Cape: Ardougne cloak 3 sim
  • Neck: Necklace of anguish sim
  • Ammo: Rada's blessing 2 sim
  • Weapon: Toxic blowpipe sim
  • Body: Masori body sim
  • Shield: nothing sim
  • Legs: Black d'hide chaps sim
  • Hands: Zaryte vambraces sim
  • Feet: Avernic treads sim
  • Ring: Venator ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the neck, ammo, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.

  • Earth rune sim
  • Ranging potion(4) x2 sim
  • Prayer potion(4) x19 sim
  • Rune pouch sim
  • Ring of dueling(8) ruled
  • Games necklace(8) sim

Spellbook: Standard, claimed by High Level Alchemy (a purpose the boss page names). Grants High Level Alchemy. Cannot cast Vengeance. Vengeance is on Lunar and High Level Alchemy (utility) has claimed Standard. One book per trip.

Open question, not a ruling: Shane: whether runes the page tells the player to carry (alching, telegrab, a mechanic closer) outrank a thrall or Vengeance the damage model ranked on value, when the two live on different books. Default (a) utility wins, chosen by the session-53 coordinator, 2026-09-14, pending Shane

Trip: about 171.33 kills in 46 minutes, limited by prayer.

What each of those badges means

  • derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
  • derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
  • derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
  • derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
  • derived:obtainable (sim): canonicaliseObtainable(): the finished loadout named a variant the model cannot state a route to, and this pass swapped it for the obtainable equal.
  • derived:pouch (sim): derivePouchInto(): the rune pouch and its loose overflow, from the spell the build actually casts and the pouch slot criterion. Not from a pouch a human typed.
  • derived:seedWeapon (sim): the weapon the ascent BEGAN from, taken off the dps-ranked weapon shortlist, or the forced weapon of a multi-start seed. Never off a start loadout.
  • derived:spec (sim): a carried special-attack weapon PROPOSED by `specPlan` (specchoice.js), which prices every SPEC_ATTACKS weapon that deals damage or drains defence on top of the bag solved without one, and KEPT by `judgeSpecArms` only where the composed bag with it beats the bag without it under `compareScores`. The row's `kpt.specWeapon` carries both arms.
  • derived:travel (sim): travelPlan(): the way IN, ranked out of the derived transport graph against this account's own unlocks, rather than copied from whatever a human typed. The way OUT is a separate channel (`ruled:escape`) because it is a typed choice, not a ranking.
  • ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.

Lizardman Shamans strategies on the OSRS Wiki