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Mad Angel

Combat level 588 · 755 hitpoints

A repeatable boss on Wyrmscraig island, in the Fallen Cathedral. Released 29 July 2026 as part of the Wyrmscraig update. It attacks primarily with melee plus magic-based specials, across three distinct special-attack patterns.

Requirements

  • Fallen From Grace quest
  • Wyrmscraig: Fallen Cathedral
  • Attack 60+, Strength 60+, Prayer 70+, Magic 76+

Pointers

  • It has a 15% weakness to EARTH magic.
  • Protect from Melee reduces its melee damage but does NOT negate it. Expect chip damage all fight.
  • Magic special: telegraphed by glowing eyes and sword. Praying on the correct tick negates the damage AND guarantees you a max hit. This is the core skill of the fight.
  • AoE yellow ball: stand on the ground shadows to reflect the damage back at it.
  • Sweeping AoE: it telegraphs which side it holds its sword; dodge to the opposite side.

What the sim brings here

Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.

max tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Inquisitor's great helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of rancour sim
  • Ammo: Ancient blessing sim
  • Weapon: Granite hammer sim
  • Body: Inquisitor's hauberk sim
  • Shield: Avernic defender sim
  • Legs: Inquisitor's plateskirt sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the ammo slot holds an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.

  • Elder maul sim
  • Super combat potion(4) sim
  • Saradomin brew(4) x11 sim
  • Zamorak brew(4) x10 sim
  • Max cape ruled
  • Ardeaglais teleport sim

Spellbook: Lunar. Grants Vengeance.

Trip: about 8.76 kills in 10 minutes, limited by prayer.

mid tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Torva full helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of torture sim
  • Ammo: nothing sim
  • Weapon: Granite hammer sim
  • Body: Inquisitor's hauberk sim
  • Shield: Avernic defender sim
  • Legs: Inquisitor's plateskirt sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.

  • Elder maul sim
  • Super combat potion(4) sim
  • Saradomin brew(4) x11 sim
  • Zamorak brew(4) x9 sim
  • Super restore(4) sim
  • Teleport to house (tablet) ruled
  • Ardeaglais teleport sim

Spellbook: Lunar. Grants Vengeance.

Trip: about 6.38 kills in 10 minutes, limited by food.

budget tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Inquisitor's great helm sim
  • Cape: Mixed hide cape sim
  • Neck: Amulet of glory sim
  • Ammo: nothing sim
  • Weapon: Granite hammer sim
  • Body: Inquisitor's hauberk sim
  • Shield: Antler guard sim
  • Legs: Inquisitor's plateskirt sim
  • Hands: Barrows gloves sim
  • Feet: Avernic treads sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the neck slot holds an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.

  • Super combat potion(4) sim
  • Saradomin brew(4) x11 sim
  • Zamorak brew(4) x9 sim
  • Cooked moonlight antelope x2 sim
  • Ring of dueling(8) ruled
  • Ardeaglais teleport sim

Spellbook: Lunar. Grants Vengeance.

Trip: about 4.48 kills in 8 minutes, limited by food.

What each of those badges means

  • derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
  • derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
  • derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
  • derived:obtainable (sim): canonicaliseObtainable(): the finished loadout named a variant the model cannot state a route to, and this pass swapped it for the obtainable equal.
  • derived:spec (sim): a carried special-attack weapon PROPOSED by `specPlan` (specchoice.js), which prices every SPEC_ATTACKS weapon that deals damage or drains defence on top of the bag solved without one, and KEPT by `judgeSpecArms` only where the composed bag with it beats the bag without it under `compareScores`. The row's `kpt.specWeapon` carries both arms.
  • derived:travel (sim): travelPlan(): the way IN, ranked out of the derived transport graph against this account's own unlocks, rather than copied from whatever a human typed. The way OUT is a separate channel (`ruled:escape`) because it is a typed choice, not a ranking.
  • ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.

Mad Angel strategies on the OSRS Wiki