The Mimic
Combat level 186 · 230 hitpoints
A clue-scroll boss fought by presenting a mimic casket to the strange casket upstairs in Watson's house. Elite caskets roll a mimic 1/35, master caskets 1/15, and only once you have asked the strange casket to enable them. One 230 HP monster, one health bar, no phases: the difficulty is entirely in the room, not in the stat block.
Requirements
- An elite or master reward casket that rolled a mimic
- Mimic encounters ENABLED at the strange casket (they are off by default)
- Magic 80+ (magic method) or Ranged 90+
- Attack 80+ and Strength 80+ for the spec opener
- Defence 70+, Prayer 45+ (74+ with ranged)
Pointers
- It is weak to MAGIC and it is not close: 30 magic defence against 150-165 melee and 145 ranged. A powered staff is the fastest finisher at every budget.
- Protect from Melee, and turn it on BEFORE you enter the instance. Melee and the stomp are the only things it can hurt you with while you keep your distance.
- The candy attack throws six sweets for about 10 damage if you stand still. Three of them spawn a Third Age Warrior, Mage and Ranger. IGNORE the minions: they drop nothing and respawn on the next candy attack, so killing them is pure wasted time.
- Standing under it stomps you for 1-1-1-2-2-2-3 and up, capping at 6 per tick. Step off and the counter resets.
- Freezing it with Entangle or an ice spell shuts off BOTH the melee attack and the stomp as long as you stay away. This is the low-level answer, not a max-gear one.
- You get six attempts from a master casket and five from an elite. Every death or exit burns one, and failing all of them means the original clue pays nothing at all.
- Going melee-only? Start on Protect from Melee, then swap to Protect from Magic once the Third Age Mage spawns.
What the sim brings here
Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.
max tier, magic (Magic is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Ancestral hat sim
- Cape: Imbued guthix cape sim
- Neck: Occult necklace sim
- Ammo: Ancient blessing sim
- Weapon: Tumeken's shadow sim
- Body: Ancestral robe top sim
- Shield: nothing sim
- Legs: Ancestral robe bottom sim
- Hands: Confliction gauntlets sim
- Feet: Avernic treads (et) sim
- Ring: Magus ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, cape, neck, ammo, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 3 of 4 rows chosen by the sim, 1 carrying no channel at all.
- Master scroll book (empty) sim
- Ancient brew(4) x3 sim
- Super restore(4) x22 sim
- Max cape ruled
Spellbook: Lunar. Grants Vengeance.
Trip: about 168.23 kills in 61 minutes, limited by prayer.
mid tier, magic (Magic and Ranged and Melee are too close to call)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Virtus mask sim
- Cape: Imbued guthix cape sim
- Neck: Occult necklace sim
- Ammo: Ancient blessing sim
- Weapon: Trident of the swamp sim
- Body: Virtus robe top sim
- Shield: Elidinis' ward (f) sim
- Legs: Virtus robe bottom sim
- Hands: Tormented bracelet sim
- Feet: Avernic treads (et) sim
- Ring: Magus ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the cape, neck, ammo, hands slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 3 of 4 rows chosen by the sim, 1 carrying no channel at all.
- Master scroll book (empty) sim
- Ancient brew(4) x3 sim
- Super restore(4) x22 sim
- Teleport to house (tablet) ruled
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 104.63 kills in 64 minutes, limited by prayer.
mid tier, ranged (Magic and Ranged and Melee are too close to call)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Crystal helm sim
- Cape: Blessed dizana's quiver sim
- Neck: Necklace of anguish sim
- Ammo: Ancient blessing sim
- Weapon: Bow of faerdhinen sim
- Body: Crystal body sim
- Shield: nothing sim
- Legs: Crystal legs sim
- Hands: Zaryte vambraces sim
- Feet: Avernic treads sim
- Ring: Venator ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck, ammo, weapon, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.
- Voidwaker sim
- Master scroll book (empty) sim
- Ranging potion(4) x2 sim
- Prayer potion(4) x22 sim
- Teleport to house (tablet) ruled
The model doubts this inventory ():
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 90.03 kills in 56 minutes, limited by prayer.
mid tier, melee (Magic and Ranged and Melee are too close to call)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Oathplate helm sim
- Cape: Infernal cape sim
- Neck: Amulet of torture sim
- Ammo: nothing sim
- Weapon: Soulreaper axe sim
- Body: Oathplate chest sim
- Shield: nothing sim
- Legs: Oathplate legs sim
- Hands: Ferocious gloves sim
- Feet: Avernic treads (max) sim
- Ring: Bellator ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.
- Dragon claws sim
- Master scroll book (empty) sim
- Super combat potion(4) sim
- Saradomin brew(4) x12 sim
- Zamorak brew(4) x11 sim
- Teleport to house (tablet) ruled
Spellbook: Lunar. Grants Vengeance.
Trip: about 15.49 kills in 8 minutes, limited by prayer.
budget tier, magic (Magic is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Virtus mask sim
- Cape: Imbued guthix cape sim
- Neck: Holy symbol sim
- Ammo: Rada's blessing 2 sim
- Weapon: Trident of the swamp sim
- Body: Ancestral robe top sim
- Shield: Arcane spirit shield sim
- Legs: Ancestral robe bottom sim
- Hands: Tormented bracelet sim
- Feet: Aranea boots sim
- Ring: Magus ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the cape, ammo, body, legs, hands slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 3 of 4 rows chosen by the sim, 1 carrying no channel at all.
- Master scroll book (empty) sim
- Ancient brew(4) x3 sim
- Super restore(4) x22 sim
- Ring of dueling(8) ruled
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 104 kills in 68 minutes, limited by prayer.
What each of those badges means
- derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
- derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
- derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
- derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
- derived:seedWeapon (sim): the weapon the ascent BEGAN from, taken off the dps-ranked weapon shortlist, or the forced weapon of a multi-start seed. Never off a start loadout.
- derived:spec (sim): a carried special-attack weapon PROPOSED by `specPlan` (specchoice.js), which prices every SPEC_ATTACKS weapon that deals damage or drains defence on top of the bag solved without one, and KEPT by `judgeSpecArms` only where the composed bag with it beats the bag without it under `compareScores`. The row's `kpt.specWeapon` carries both arms.
- derived:travel (sim): travelPlan(): the way IN, ranked out of the derived transport graph against this account's own unlocks, rather than copied from whatever a human typed. The way OUT is a separate channel (`ruled:escape`) because it is a typed choice, not a ranking.
- ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.