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OSRS Boss Gear & Inventories

Every boss, three styles, three gear tiers • priced live from the OSRS Wiki GE API • loading prices…

Nex

Combat level 1001 · 3400 hitpoints

The Ancient Prison boss below GWD. Four elemental phases (Smoke, Shadow, Blood, Ice) plus a final Zaros phase, each with its own mechanic. Drops the Torva set, Zaryte crossbow, Nihil horn and Ancient hilt.

Requirements

  • Killcount from any GWD boss
  • 90+ Ranged / 90+ Defence recommended
  • 77 Prayer (Rigour/Augury)
  • Team of 3+ strongly recommended

Pointers

  • Smoke phase: she throws smoke that poisons and drains. Protect from Missiles, keep moving.
  • Shadow phase: she drains your prayer massively and summons a shadow that must be avoided.
  • Blood phase: she heals off damage dealt to her minions. Kill the Blood Reaver fast or she outheals you.
  • Ice phase: she FREEZES the whole team. Everyone must break out by moving; standing still means an ice barrage for 60+.
  • Zaros phase: no prayer protection works. Pure damage race. Burn every special attack you have.
  • She uses "NO ESCAPE!", a drag attack. Run away from her immediately when you hear it.
  • Bring an Ancient godsword spec for the Zaros phase. Solo Nex is expert-only content.

What the sim brings here

Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.

max tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Torva full helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of rancour sim
  • Ammo: nothing sim
  • Weapon: Osmumten's fang sim
  • Body: Torva platebody sim
  • Shield: Avernic defender sim
  • Legs: Torva platelegs sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, body slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.

  • Elder maul sim
  • Super combat potion(4) sim
  • Zamorak brew(4) x5 sim
  • Saradomin brew(4) x17 sim
  • Max cape ruled
  • Trollheim teleport (tablet) sim

The model doubts this inventory ():

Spellbook: Lunar. Grants Vengeance.

Trip: about 0.23 kills in 3 minutes, limited by food.

mid tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Oathplate helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of torture sim
  • Ammo: nothing sim
  • Weapon: Ghrazi rapier sim
  • Body: Torva platebody sim
  • Shield: Avernic defender sim
  • Legs: Mixed hide legs sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck, weapon, body slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.

  • Elder maul sim
  • Super combat potion(4) sim
  • Zamorak brew(4) x6 sim
  • Saradomin brew(4) x16 sim
  • Teleport to house (tablet) ruled
  • Trollheim teleport (tablet) sim

The model doubts this inventory ():

Spellbook: Lunar. Grants Vengeance.

Trip: about 0.11 kills in 2 minutes, limited by food.

budget tier, melee (Melee and Ranged are too close to call)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Berserker helm sim
  • Cape: Ardougne cloak 3 sim
  • Neck: Amulet of glory sim
  • Ammo: nothing sim
  • Weapon: Ghrazi rapier sim
  • Body: Oathplate chest sim
  • Shield: Antler guard sim
  • Legs: Oathplate legs sim
  • Hands: Barrows gloves sim
  • Feet: Avernic treads sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the neck, weapon, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.

  • Super combat potion(4) sim
  • Zamorak brew(4) x5 sim
  • Saradomin brew(4) x18 sim
  • Ring of dueling(8) ruled
  • Trollheim teleport (tablet) sim

The model doubts this inventory ():

Spellbook: Lunar. Grants Vengeance.

Trip: about 0.08 kills in 2 minutes, limited by food.

budget tier, ranged (Melee and Ranged are too close to call)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Masori mask sim
  • Cape: Mixed hide cape sim
  • Neck: Necklace of anguish sim
  • Ammo: Ruby bolts (e) sim
  • Weapon: Zaryte crossbow sim
  • Body: Crystal body sim
  • Shield: Twisted buckler sim
  • Legs: Crystal legs sim
  • Hands: Black d'hide vambraces sim
  • Feet: Snakeskin boots sim
  • Ring: Venator ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the neck, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.

  • Ranging potion(4) x5 sim
  • Saradomin brew(4) x18 sim
  • Super restore(4) sim
  • Ring of dueling(8) ruled
  • Trollheim teleport (tablet) sim

The model doubts this inventory ():

Spellbook: Arceuus. Grants Resurrect Greater Ghost.

Trip: about 0.11 kills in 3 minutes, limited by food.

What each of those badges means

  • derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
  • derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
  • derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
  • derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
  • derived:obtainable (sim): canonicaliseObtainable(): the finished loadout named a variant the model cannot state a route to, and this pass swapped it for the obtainable equal.
  • derived:spec (sim): a carried special-attack weapon PROPOSED by `specPlan` (specchoice.js), which prices every SPEC_ATTACKS weapon that deals damage or drains defence on top of the bag solved without one, and KEPT by `judgeSpecArms` only where the composed bag with it beats the bag without it under `compareScores`. The row's `kpt.specWeapon` carries both arms.
  • derived:travel (sim): travelPlan(): the way IN, ranked out of the derived transport graph against this account's own unlocks, rather than copied from whatever a human typed. The way OUT is a separate channel (`ruled:escape`) because it is a typed choice, not a ranking.
  • ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.

Nex strategies on the OSRS Wiki