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OSRS Boss Gear & Inventories

Every boss, three styles, three gear tiers • priced live from the OSRS Wiki GE API • loading prices…

The Royal Titans

Combat level 350 · 600 hitpoints

Branda the Fire Queen and Eldric the Ice King, fought together. They share a health pool and must be killed close together or the survivor revives the other. Designed as a duo boss but soloable.

Requirements

  • ~80+ combat
  • Two elemental styles helpful
  • Solo or duo

Pointers

  • They share HP. Damage to either drains the same bar, but both must be finished within a short window.
  • Branda is fire-aligned (weak to ice/water), Eldric is ice-aligned (weak to fire). Elemental spells genuinely matter here.
  • They spawn elemental tiles under you: fire pools from Branda, ice patches from Eldric. Keep moving.
  • The fight rewards bringing a Tome of fire or Tome of water for the appropriate titan.
  • Solo is a real DPS check; duo is far more comfortable.

What the sim brings here

Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.

max tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Torva full helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of rancour sim
  • Ammo: Rada's blessing 2 sim
  • Weapon: Holy scythe of vitur sim
  • Body: Oathplate chest sim
  • Shield: nothing sim
  • Legs: Oathplate legs sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, ammo, weapon, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.

  • Dragon claws sim
  • Super combat potion(4) sim
  • Prayer potion(4) x21 sim
  • Zamorak brew(4) sim
  • Max cape ruled

Spellbook: Lunar. Grants Vengeance.

Trip: about 36.39 kills in 55 minutes, limited by prayer.

mid tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Torva full helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of torture sim
  • Ammo: Rada's blessing 2 sim
  • Weapon: Soulreaper axe sim
  • Body: Inquisitor's hauberk sim
  • Shield: nothing sim
  • Legs: Inquisitor's plateskirt sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck, ammo slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.

  • Dragon claws sim
  • Super combat potion(4) sim
  • Zamorak brew(4) sim
  • Prayer potion(4) x21 sim
  • Teleport to house (tablet) ruled

Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.

Trip: about 25.39 kills in 53 minutes, limited by prayer.

budget tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Torva full helm sim
  • Cape: Ardougne cloak 3 sim
  • Neck: Amulet of strength sim
  • Ammo: Rada's blessing 2 sim
  • Weapon: Soulreaper axe sim
  • Body: Torva platebody sim
  • Shield: nothing sim
  • Legs: Torva platelegs sim
  • Hands: Barrows gloves sim
  • Feet: Guardian boots sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck, ammo, body slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 2 of 3 rows chosen by the sim, 1 carrying no channel at all.

  • Super combat potion(4) x2 sim
  • Prayer potion(4) x22 sim
  • Ring of dueling(8) ruled

Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.

Trip: about 24.41 kills in 56 minutes, limited by prayer.

What each of those badges means

  • derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
  • derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
  • derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
  • derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
  • derived:spec (sim): a carried special-attack weapon PROPOSED by `specPlan` (specchoice.js), which prices every SPEC_ATTACKS weapon that deals damage or drains defence on top of the bag solved without one, and KEPT by `judgeSpecArms` only where the composed bag with it beats the bag without it under `compareScores`. The row's `kpt.specWeapon` carries both arms.
  • ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.

The Royal Titans strategies on the OSRS Wiki