Sarachnis
Combat level 318 · 400 hitpoints
A fast, low-effort boss in the Forthos Dungeon. Great supply drops (herbs, seeds, food) and the Sarachnis cudgel. Popular as a "first boss after slayer" because it needs almost nothing.
Requirements
- Forthos Dungeon access
- ~70+ combat
- No quest requirement
Pointers
- She is weak to crush. A Sarachnis cudgel, dragon mace or bludgeon beats a whip.
- She uses both melee and ranged. Protect from Missiles is the usual choice since her ranged hits harder.
- Spawns small spiders. Ignore them or kill with a cleaving weapon; they're mostly harmless.
- No overhead prayer of her own, no immunities, no phases. Just DPS.
- The Xeric's talisman / Forthos teleport makes trips very short.
What the sim brings here
Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.
max tier, melee (Melee is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Inquisitor's great helm sim
- Cape: Infernal cape sim
- Neck: Amulet of rancour sim
- Ammo: Ancient blessing sim
- Weapon: Holy scythe of vitur sim
- Body: Inquisitor's hauberk sim
- Shield: nothing sim
- Legs: Inquisitor's plateskirt sim
- Hands: Ferocious gloves sim
- Feet: Avernic treads (max) sim
- Ring: Ultor ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the ammo, weapon slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.
- Dragon claws sim
- Super combat potion(4) sim
- Saradomin brew(4) x11 sim
- Super restore(4) x2 sim
- Zamorak brew(4) x9 sim
- Max cape ruled
Spellbook: Lunar. Grants Vengeance.
Trip: about 24.35 kills in 14 minutes, limited by food.
mid tier, melee (Melee is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Torva full helm sim
- Cape: Infernal cape sim
- Neck: Amulet of torture sim
- Ammo: Rada's blessing 2 sim
- Weapon: Soulreaper axe sim
- Body: Inquisitor's hauberk sim
- Shield: nothing sim
- Legs: Inquisitor's plateskirt sim
- Hands: Ferocious gloves sim
- Feet: Avernic treads (max) sim
- Ring: Ultor ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck, ammo slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.
- Elder maul sim
- Super combat potion(4) sim
- Saradomin brew(4) x11 sim
- Zamorak brew(4) x8 sim
- Super restore(4) x2 sim
- Cooked moonlight antelope sim
- Teleport to house (tablet) ruled
Spellbook: Lunar. Grants Vengeance.
Trip: about 16.39 kills in 12 minutes, limited by food.
budget tier, melee (Melee is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Torva full helm sim
- Cape: Ardougne cloak 3 sim
- Neck: Amulet of power sim
- Ammo: Rada's blessing 2 sim
- Weapon: Soulreaper axe sim
- Body: Inquisitor's hauberk sim
- Shield: nothing sim
- Legs: Torva platelegs sim
- Hands: Barrows gloves sim
- Feet: Primordial boots sim
- Ring: Ultor ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, ammo slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.
- Super combat potion(4) sim
- Saradomin brew(4) x10 sim
- Zamorak brew(4) x9 sim
- Super restore(4) x2 sim
- Cooked moonlight antelope sim
- Ring of dueling(8) ruled
- Xeric's talisman sim
Spellbook: Lunar. Grants Vengeance.
Trip: about 15.5 kills in 14 minutes, limited by prayer.
What each of those badges means
- derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
- derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
- derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
- derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
- derived:spec (sim): a carried special-attack weapon PROPOSED by `specPlan` (specchoice.js), which prices every SPEC_ATTACKS weapon that deals damage or drains defence on top of the bag solved without one, and KEPT by `judgeSpecArms` only where the composed bag with it beats the bag without it under `compareScores`. The row's `kpt.specWeapon` carries both arms.
- derived:travel (sim): travelPlan(): the way IN, ranked out of the derived transport graph against this account's own unlocks, rather than copied from whatever a human typed. The way OUT is a separate channel (`ruled:escape`) because it is a typed choice, not a ranking.
- ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.