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OSRS Boss Gear & Inventories

Every boss, three styles, three gear tiers • priced live from the OSRS Wiki GE API • loading prices…

Scorpia

Combat level 225 · 200 hitpoints

A deep-Wilderness boss surrounded by healing guardians. Her defences are the whole story: +246 stab, +284 slash, +284 crush and +284 ranged, but only +44 MAGIC. Magic is the method here, not melee.

Requirements

  • Level 53-55 Wilderness (Scorpion pit)
  • No requirements

Pointers

  • MAGIC IS THE RECOMMENDED STYLE, and it is not close. She has +44 magic defence against +246-284 everything else. Even a minimally geared player rarely misses.
  • The real reason is ICE BARRAGE: freezing her is what makes the fight safe, which no other style can do.
  • Kill or avoid the two Scorpia's guardians. They heal her rapidly if left alive.
  • She poisons on hit. Bring antipoison.
  • Protect from Melee for her main attack.
  • Level 50+ Wilderness. The standard setup risks only 3-4 items and prioritises prayer bonus and survivability over DPS. You do not need accuracy against +44.

What the sim brings here

Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.

max tier, magic (Magic is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Ancestral hat sim
  • Cape: Imbued guthix cape sim
  • Neck: Occult necklace sim
  • Ammo: Ancient blessing sim
  • Weapon: Accursed sceptre sim
  • Body: Virtus robe top sim
  • Shield: Elidinis' ward (f) sim
  • Legs: Ancestral robe bottom sim
  • Hands: Confliction gauntlets sim
  • Feet: Avernic treads (et) sim
  • Ring: Magus ring sim

The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.

Inventory: 2 of 3 rows chosen by the sim, 1 carrying no channel at all.

  • Ancient brew(4) x3 sim
  • Super restore(4) x22 sim
  • Max cape ruled

Spellbook: Lunar. Grants Vengeance.

Trip: about 118.7 kills in 69 minutes, limited by prayer.

mid tier, magic (Magic is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Dagon'hai hat sim
  • Cape: Imbued guthix cape sim
  • Neck: Occult necklace sim
  • Ammo: Ancient blessing sim
  • Weapon: Accursed sceptre sim
  • Body: Ancestral robe top sim
  • Shield: Elidinis' ward (f) sim
  • Legs: Ancestral robe bottom sim
  • Hands: Tormented bracelet sim
  • Feet: Avernic treads (et) sim
  • Ring: Magus ring sim

The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.

Inventory: 2 of 3 rows chosen by the sim, 1 carrying no channel at all.

  • Ancient brew(4) x3 sim
  • Super restore(4) x22 sim
  • Teleport to house (tablet) ruled

Spellbook: Lunar. Grants Vengeance.

Trip: about 72.68 kills in 61 minutes, limited by prayer.

budget tier, magic (Magic is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Ancestral hat sim
  • Cape: Ardougne cloak 3 sim
  • Neck: Occult necklace sim
  • Ammo: Rada's blessing 2 sim
  • Weapon: Accursed sceptre sim
  • Body: Ancestral robe top sim
  • Shield: Arcane spirit shield sim
  • Legs: Ancestral robe bottom sim
  • Hands: Tormented bracelet sim
  • Feet: Aranea boots sim
  • Ring: Magus ring sim

The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.

Inventory: 2 of 3 rows chosen by the sim, 1 carrying no channel at all.

  • Ancient brew(4) x3 sim
  • Super restore(4) x22 sim
  • Ring of dueling(8) ruled

Spellbook: Lunar. Grants Vengeance.

Trip: about 76.1 kills in 65 minutes, limited by prayer.

What each of those badges means

  • derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
  • derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
  • derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
  • derived:seedWeapon (sim): the weapon the ascent BEGAN from, taken off the dps-ranked weapon shortlist, or the forced weapon of a multi-start seed. Never off a start loadout.
  • ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.

Scorpia strategies on the OSRS Wiki