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OSRS Boss Gear & Inventories

Every boss, three styles, three gear tiers • priced live from the OSRS Wiki GE API • loading prices…

Skeletal Wyverns

Combat level 140 · 200 hitpoints

End of the Asgarnian Ice Dungeon (82 Agility shortcut, 77 with a summer pie). Granite legs and the Draconic visage make this one of the best low-requirement money tasks in the game.

Requirements

  • 72 Slayer
  • Attack 80+ / Ranged 80+
  • Prayer 70+ recommended
  • ELEMENTAL/MIND/DRAGONFIRE SHIELD MANDATORY

Pointers

  • YOU MUST WEAR one of: elemental shield, mind shield, dragonfire shield, dragonfire ward or ancient wyvern shield. Without one their icy breath hits for enormous damage. This is not optional.
  • Even WITH a shield the breath still hurts; the shield reduces it, it does not negate it.
  • They attack with melee, ranged and their unique ice breath, so no single prayer covers everything.
  • FIRE spells deal 25% increased damage against them.
  • They are draconic, so DRAGONBANE weapons apply. A Dragon hunter lance or Dragon hunter crossbow is a large boost.
  • The 82 Agility shortcut cuts the walk dramatically; without it the trip in is long.

What the sim brings here

Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.

max tier, melee (Melee and Magic are too close to call)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Oathplate helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of rancour sim
  • Ammo: nothing sim
  • Weapon: Soulreaper axe sim
  • Body: Oathplate chest sim
  • Shield: nothing sim
  • Legs: Oathplate legs sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.

  • Dragon claws sim
  • Giantsoul amulet sim
  • Super combat potion(4) sim
  • Saradomin brew(4) x9 sim
  • Zamorak brew(4) x8 sim
  • Cooked moonlight antelope x4 sim
  • Max cape ruled

Spellbook: Lunar. Grants Vengeance.

Trip: about 19.72 kills in 6 minutes, limited by food.

max tier, magic (Melee and Magic are too close to call)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Ancestral hat sim
  • Cape: Imbued guthix cape sim
  • Neck: Occult necklace sim
  • Ammo: nothing sim
  • Weapon: Tumeken's shadow sim
  • Body: Ancestral robe top sim
  • Shield: nothing sim
  • Legs: Ancestral robe bottom sim
  • Hands: Confliction gauntlets sim
  • Feet: Avernic treads (et) sim
  • Ring: Magus ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, cape, neck, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.

  • Eye of ayak sim
  • Giantsoul amulet sim
  • Ancient brew(4) x11 sim
  • Saradomin brew(4) x11 sim
  • Max cape ruled

Spellbook: Lunar. Grants Vengeance.

Trip: about 11.44 kills in 4 minutes, limited by food.

mid tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Oathplate helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of torture sim
  • Ammo: nothing sim
  • Weapon: Soulreaper axe sim
  • Body: Oathplate chest sim
  • Shield: nothing sim
  • Legs: Oathplate legs sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Bellator ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.

  • Dragon claws sim
  • Giantsoul amulet sim
  • Super combat potion(4) x2 sim
  • Saradomin brew(4) x13 sim
  • Zamorak brew(4) x7 sim
  • Teleport to house (tablet) ruled

Spellbook: Lunar. Grants Vengeance.

Trip: about 14.67 kills in 6 minutes, limited by food.

budget tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Oathplate helm sim
  • Cape: Imbued guthix cape sim
  • Neck: Amulet of strength sim
  • Ammo: nothing sim
  • Weapon: Soulreaper axe sim
  • Body: Oathplate chest sim
  • Shield: nothing sim
  • Legs: Oathplate legs sim
  • Hands: Barrows gloves sim
  • Feet: Avernic treads sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, cape, neck, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.

  • Giantsoul amulet sim
  • Super combat potion(4) sim
  • Saradomin brew(4) x12 sim
  • Zamorak brew(4) x10 sim
  • Ring of dueling(8) ruled

Spellbook: Lunar. Grants Vengeance.

Trip: about 12.41 kills in 5 minutes, limited by food.

What each of those badges means

  • derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
  • derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
  • derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
  • derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
  • derived:seedWeapon (sim): the weapon the ascent BEGAN from, taken off the dps-ranked weapon shortlist, or the forced weapon of a multi-start seed. Never off a start loadout.
  • derived:spec (sim): a carried special-attack weapon PROPOSED by `specPlan` (specchoice.js), which prices every SPEC_ATTACKS weapon that deals damage or drains defence on top of the bag solved without one, and KEPT by `judgeSpecArms` only where the composed bag with it beats the bag without it under `compareScores`. The row's `kpt.specWeapon` carries both arms.
  • derived:travel (sim): travelPlan(): the way IN, ranked out of the derived transport graph against this account's own unlocks, rather than copied from whatever a human typed. The way OUT is a separate channel (`ruled:escape`) because it is a typed choice, not a ranking.
  • ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.

Skeletal Wyverns strategies on the OSRS Wiki