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OSRS Boss Gear & Inventories

Every boss, three styles, three gear tiers • priced live from the OSRS Wiki GE API • loading prices…

Skotizo

Combat level 321 · 450 hitpoints

A demon boss summoned with a Dark totem under the Catacombs of Kourend. He is protected by four altars that must be destroyed, and drops the Dark claw / Jar of darkness / Skotos pet.

Requirements

  • Dark totem (Catacombs of Kourend)
  • ~80+ combat
  • Demonbane weapon strongly recommended

Pointers

  • Destroy all four awakened altars. Each one you leave alive gives Skotizo a big defensive and healing buff.
  • He is a DEMON: Arclight, Emberlight, Darklight and Silverlight all get their demonbane bonus. Arclight roughly doubles your damage.
  • He summons Dark ankous. Kill them or move away, they hit through prayer.
  • Protect from Melee for his main attack.
  • Only one kill per totem, so bring proper supplies.

What the sim brings here

Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.

max tier, melee (Melee and Ranged are too close to call)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Oathplate helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of rancour sim
  • Ammo: nothing sim
  • Weapon: Emberlight sim
  • Body: Oathplate chest sim
  • Shield: Avernic defender sim
  • Legs: Oathplate legs sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.

  • Dragon claws sim
  • Dark totem sim
  • Super combat potion(4) sim
  • Cooked moonlight antelope x3 sim
  • Max cape ruled

Spellbook: Arceuus. Grants Resurrect Greater Ghost.

Trip: about 1 kills in 1 minutes, limited by keys.

max tier, ranged (Melee and Ranged are too close to call)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Masori mask (f) sim
  • Cape: Blessed dizana's quiver sim
  • Neck: Necklace of rupture sim
  • Ammo: Seeking dragon arrow sim
  • Weapon: Twisted bow sim
  • Body: Masori body (f) sim
  • Shield: nothing sim
  • Legs: Masori chaps (f) sim
  • Hands: Zaryte vambraces sim
  • Feet: Avernic treads sim
  • Ring: Venator ring sim

Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.

  • Voidwaker sim
  • Dark totem sim
  • Ranging potion(4) sim
  • Cooked moonlight antelope x3 sim
  • Max cape ruled

The model doubts this inventory ():

Spellbook: Arceuus. Grants Resurrect Greater Ghost.

Trip: about 1 kills in 1 minutes, limited by keys.

mid tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Oathplate helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of torture sim
  • Ammo: nothing sim
  • Weapon: Emberlight sim
  • Body: Oathplate chest sim
  • Shield: Avernic defender sim
  • Legs: Oathplate legs sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.

  • Voidwaker sim
  • Dark totem sim
  • Halibut sim
  • Super combat potion(4) sim
  • Saradomin brew(4) sim
  • Cooked moonlight antelope x2 sim
  • Teleport to house (tablet) ruled

Spellbook: Arceuus. Grants Resurrect Greater Ghost.

Trip: about 1 kills in 1 minutes, limited by keys.

budget tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Oathplate helm sim
  • Cape: Obsidian cape (r) sim
  • Neck: Amulet of torture sim
  • Ammo: nothing sim
  • Weapon: Soulreaper axe sim
  • Body: Oathplate chest sim
  • Shield: nothing sim
  • Legs: Oathplate legs sim
  • Hands: Barrows gloves sim
  • Feet: Avernic treads sim
  • Ring: Bellator ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, cape, neck, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.

  • Achievement diary cape sim
  • Dark totem sim
  • Halibut sim
  • Super combat potion(4) sim
  • Saradomin brew(4) sim
  • Cooked moonlight antelope x2 sim
  • Ring of dueling(8) ruled

Spellbook: Arceuus. Grants Resurrect Greater Ghost.

Trip: about 1 kills in 1 minutes, limited by prayer.

What each of those badges means

  • derived:access (sim): ACCESS_KEYS: the item the encounter page says you must bring, with the sentence attached, and dropped where the account's diary removes the requirement.
  • derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
  • derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
  • derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
  • derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
  • derived:seedWeapon (sim): the weapon the ascent BEGAN from, taken off the dps-ranked weapon shortlist, or the forced weapon of a multi-start seed. Never off a start loadout.
  • derived:spec (sim): a carried special-attack weapon PROPOSED by `specPlan` (specchoice.js), which prices every SPEC_ATTACKS weapon that deals damage or drains defence on top of the bag solved without one, and KEPT by `judgeSpecArms` only where the composed bag with it beats the bag without it under `compareScores`. The row's `kpt.specWeapon` carries both arms.
  • derived:travel (sim): travelPlan(): the way IN, ranked out of the derived transport graph against this account's own unlocks, rather than copied from whatever a human typed. The way OUT is a separate channel (`ruled:escape`) because it is a typed choice, not a ranking.
  • ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.

Skotizo strategies on the OSRS Wiki