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OSRS Boss Gear & Inventories

Every boss, three styles, three gear tiers • priced live from the OSRS Wiki GE API • loading prices…

Spindel

Combat level 302 · 515 hitpoints

The singles-plus variant of Venenatis, fought in the Web Chasm at level 29 Wilderness. The strategy page calls the fight "nearly identical to [[Venenatis]], although with reduced stats and in a [[singles-plus combat]] area". The same five uniques at lower rates: Fangs of Venenatis, Treasonous ring, Voidwaker gem, Dragon 2h sword and Dragon pickaxe.

Requirements

  • Web Chasm, a singles-plus area in level 29 Wilderness
  • Hard Wilderness diary, OR a Venenatis boss Slayer task (a spider task does not bypass the diary)
  • Suggested by the strategy page: 70 Attack, 70 Strength, 70 Hitpoints, 70 Defence, 75 Ranged if ranging

Pointers

  • USE CRUSH. The page says so outright ("she is weakest to crush") and the infobox agrees: +10 crush defence against +70 stab and +70 slash.
  • Her attacks are on a CLOCK, not random: 8 ranged then 8 magic, moving every 4. Spiderlings arrive on the 1st ranged attack of the cycle and the web lands on the 3rd magic attack.
  • The sticky web is a 7x5 area that drains run energy as well as prayer, which is the part that gets you killed by a PKer rather than by her. Stand at the edge of the arena on the 3rd magic attack.
  • Spiderlings drain prayer on EVERY hit whether it lands or not, and while alive they raise her damage and let her hit through prayers. They have 5 hitpoints and die to one shot of anything.
  • She is immune to Vengeance, so runes or Vengeance sacks brought for it are wasted slots.

What the sim brings here

Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.

max tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Torva full helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of rancour sim
  • Ammo: Ancient blessing sim
  • Weapon: Ursine chainmace sim
  • Body: Inquisitor's hauberk sim
  • Shield: Avernic defender sim
  • Legs: Inquisitor's plateskirt sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Ultor ring sim

The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.

Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.

  • Voidwaker sim
  • Super combat potion(4) sim
  • Saradomin brew(4) x10 sim
  • Zamorak brew(4) x9 sim
  • Super restore(4) x2 sim
  • Max cape ruled
  • Carrallanger teleport (tablet) sim

Spellbook: Arceuus. Grants Resurrect Greater Ghost.

Trip: about 25.89 kills in 16 minutes, limited by food.

mid tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Torva full helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of torture sim
  • Ammo: nothing sim
  • Weapon: Ursine chainmace sim
  • Body: Inquisitor's hauberk sim
  • Shield: Avernic defender sim
  • Legs: Inquisitor's plateskirt sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Ultor ring sim

The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.

Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.

  • Elder maul sim
  • Super combat potion(4) x2 sim
  • Saradomin brew(4) x11 sim
  • Super restore(4) x2 sim
  • Zamorak brew(4) x7 sim
  • Teleport to house (tablet) ruled
  • Carrallanger teleport (tablet) sim

Spellbook: Arceuus. Grants Resurrect Greater Ghost.

Trip: about 15.23 kills in 12 minutes, limited by prayer.

budget tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Torva full helm sim
  • Cape: 3rd age cloak sim
  • Neck: Amulet of strength sim
  • Ammo: nothing sim
  • Weapon: Ursine chainmace sim
  • Body: Inquisitor's hauberk sim
  • Shield: Antler guard sim
  • Legs: Inquisitor's plateskirt sim
  • Hands: Barrows gloves sim
  • Feet: Avernic treads sim
  • Ring: Ultor ring sim

The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.

Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.

  • Super combat potion(4) sim
  • Saradomin brew(4) x11 sim
  • Zamorak brew(4) x10 sim
  • Super restore(4) sim
  • Ring of dueling(8) ruled
  • Carrallanger teleport (tablet) sim

Spellbook: Lunar. Grants Vengeance.

Trip: about 13.5 kills in 12 minutes, limited by food.

What each of those badges means

  • derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
  • derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
  • derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
  • derived:obtainable (sim): canonicaliseObtainable(): the finished loadout named a variant the model cannot state a route to, and this pass swapped it for the obtainable equal.
  • derived:spec (sim): a carried special-attack weapon PROPOSED by `specPlan` (specchoice.js), which prices every SPEC_ATTACKS weapon that deals damage or drains defence on top of the bag solved without one, and KEPT by `judgeSpecArms` only where the composed bag with it beats the bag without it under `compareScores`. The row's `kpt.specWeapon` carries both arms.
  • derived:travel (sim): travelPlan(): the way IN, ranked out of the derived transport graph against this account's own unlocks, rather than copied from whatever a human typed. The way OUT is a separate channel (`ruled:escape`) because it is a typed choice, not a ranking.
  • ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.

Spindel strategies on the OSRS Wiki