Theatre of Blood
The second raid: six fixed rooms (Maiden, Bloat, Nylocas, Sotetseg, Xarpus, Verzik). You bring your own supplies and there is no in-raid resource gathering. Drops the Scythe of vitur, Ghrazi rapier, Sanguinesti staff, Justiciar armour and Avernic defender hilt.
Requirements
- Sins of the Father
- 90+ combat strongly recommended
- 77 Prayer (Rigour + Augury)
- Team of 3-5 (solo/duo is expert)
Pointers
- You bring EVERYTHING: full supplies, all three styles, and every switch. Inventory management is a skill in itself here.
- Maiden: kill the blood spawns and stay off the blood trails. A Scythe shines on her large hitbox.
- Bloat: it walks and stomps. Move only when it is walking; freeze when it stops or you get flattened.
- Nylocas: colour-coded enemies that can ONLY be damaged by the matching style: white=melee, green=ranged, blue=magic. This room is why you bring all three.
- Sotetseg: the maze phase requires the team to walk the correct path; the big ball attack is split across the team.
- Xarpus: he heals from exhumeds. Pop them. Then he counter-attacks the direction he is looking; attack from behind.
- Verzik P1: tank with a shield. P2: dodge the nylocas and the bounce. P3: the web/yellows phase. This is where wipes happen.
What the sim brings here
Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.
The model declines to name a best style at this encounter: the Infobox Monster block this stat block is read from (Verzik Vitur, block 2 (Normal)) declares `scaledhp = Yes`, so the hitpoints the model holds are one scaled snapshot of a figure the page states no single value for, so a style ranked against it is ranked against a fight the model cannot state. Every style it has either an answer or a stated reason for is listed below, rather than one being chosen for it.
max tier, magic
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Ancestral hat sim
- Cape: Imbued guthix cape sim
- Neck: Occult necklace sim
- Ammo: nothing sim
- Weapon: Tumeken's shadow sim
- Body: Ancestral robe top sim
- Shield: nothing sim
- Legs: Ancestral robe bottom sim
- Hands: Confliction gauntlets sim
- Feet: Avernic treads (et) sim
- Ring: Magus ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, cape, neck, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 2 of 2 rows chosen by the sim.
- Ancient brew(4) x2 sim
- Super restore(4) x25 sim
The model doubts this inventory ():
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 1.9 kills in 35 minutes, limited by run.
max tier, melee
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Torva full helm sim
- Cape: Infernal cape sim
- Neck: Amulet of rancour sim
- Ammo: nothing sim
- Weapon: Holy scythe of vitur sim
- Body: Torva platebody sim
- Shield: nothing sim
- Legs: Torva platelegs sim
- Hands: Ferocious gloves sim
- Feet: Avernic treads (max) sim
- Ring: Ultor ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, weapon, body slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 3 of 3 rows chosen by the sim.
- Dragon claws sim
- Super combat potion(4) sim
- Prayer potion(4) x25 sim
The model doubts this inventory ():
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 2.6 kills in 25 minutes, limited by run.
max tier, ranged
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Void ranger helm sim
- Cape: Blessed dizana's quiver sim
- Neck: Necklace of rupture sim
- Ammo: Seeking dragon arrow sim
- Weapon: Twisted bow sim
- Body: Elite void top sim
- Shield: nothing sim
- Legs: Elite void robe sim
- Hands: Void knight gloves sim
- Feet: Avernic treads sim
- Ring: Venator ring sim
Inventory: 2 of 2 rows chosen by the sim.
- Ranging potion(4) x2 sim
- Prayer potion(4) x25 sim
The model doubts this inventory ():
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 1.57 kills in 44 minutes, limited by run.
mid tier, magic
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Virtus mask sim
- Cape: Imbued guthix cape sim
- Neck: Occult necklace sim
- Ammo: nothing sim
- Weapon: Trident of the swamp sim
- Body: Virtus robe top sim
- Shield: Elidinis' ward (f) sim
- Legs: Ancestral robe bottom sim
- Hands: Tormented bracelet sim
- Feet: Avernic treads sim
- Ring: Magus ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the cape, neck, legs, hands slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 3 of 3 rows chosen by the sim.
- Voidwaker sim
- Ancient brew(4) x3 sim
- Super restore(4) x23 sim
The model doubts this inventory ():
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 0.64 kills in 63 minutes, limited by prayer.
mid tier, melee
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Torva full helm sim
- Cape: Infernal cape sim
- Neck: Amulet of torture sim
- Ammo: nothing sim
- Weapon: Soulreaper axe sim
- Body: Torva platebody sim
- Shield: nothing sim
- Legs: Torva platelegs sim
- Hands: Ferocious gloves sim
- Feet: Avernic treads (max) sim
- Ring: Ultor ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck, body slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 4 of 4 rows chosen by the sim.
- Dragon claws sim
- Super combat potion(4) sim
- Zamorak brew(4) sim
- Prayer potion(4) x24 sim
The model doubts this inventory ():
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 1.48 kills in 38 minutes, limited by run.
mid tier, ranged
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Void ranger helm sim
- Cape: Blessed dizana's quiver sim
- Neck: Necklace of anguish sim
- Ammo: nothing sim
- Weapon: Toxic blowpipe sim
- Body: Elite void top sim
- Shield: nothing sim
- Legs: Elite void robe sim
- Hands: Void knight gloves sim
- Feet: Avernic treads sim
- Ring: Venator ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the neck slot holds an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 3 of 3 rows chosen by the sim.
- Ranging potion(4) x2 sim
- Divine ranging potion(4) sim
- Prayer potion(4) x24 sim
The model doubts this inventory ():
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 0.49 kills in 56 minutes, limited by prayer.
budget tier, magic
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Ancestral hat sim
- Cape: Imbued guthix cape sim
- Neck: Occult necklace sim
- Ammo: Rada's blessing 2 sim
- Weapon: Trident of the swamp sim
- Body: Ancestral robe top sim
- Shield: Arcane spirit shield sim
- Legs: Ancestral robe bottom sim
- Hands: Tormented bracelet sim
- Feet: Avernic treads sim
- Ring: Magus ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, cape, neck, ammo, body, legs, hands slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 2 of 2 rows chosen by the sim.
- Ancient brew(4) x3 sim
- Super restore(4) x24 sim
The model doubts this inventory ():
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 0.56 kills in 61 minutes, limited by prayer.
budget tier, melee
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Oathplate helm sim
- Cape: Ardougne cloak 3 sim
- Neck: Amulet of torture sim
- Ammo: nothing sim
- Weapon: Soulreaper axe sim
- Body: Oathplate chest sim
- Shield: nothing sim
- Legs: Torva platelegs sim
- Hands: Barrows gloves sim
- Feet: Avernic treads sim
- Ring: Ultor ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck, body slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 3 of 3 rows chosen by the sim.
- Super combat potion(4) sim
- Zamorak brew(4) sim
- Prayer potion(4) x25 sim
The model doubts this inventory ():
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 1.49 kills in 40 minutes, limited by run.
budget tier, ranged
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Void ranger helm sim
- Cape: Mixed hide cape sim
- Neck: Necklace of anguish sim
- Ammo: nothing sim
- Weapon: Toxic blowpipe sim
- Body: Void knight top sim
- Shield: nothing sim
- Legs: Void knight robe sim
- Hands: Void knight gloves sim
- Feet: Avernic treads sim
- Ring: Venator ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the neck slot holds an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 2 of 2 rows chosen by the sim.
- Ranging potion(4) x2 sim
- Prayer potion(4) x25 sim
The model doubts this inventory ():
Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.
Trip: about 0.38 kills in 49 minutes, limited by prayer.
What each of those badges means
- derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
- derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
- derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
- derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
- derived:obtainable (sim): canonicaliseObtainable(): the finished loadout named a variant the model cannot state a route to, and this pass swapped it for the obtainable equal.
- derived:seedWeapon (sim): the weapon the ascent BEGAN from, taken off the dps-ranked weapon shortlist, or the forced weapon of a multi-start seed. Never off a start loadout.
- derived:spec (sim): a carried special-attack weapon PROPOSED by `specPlan` (specchoice.js), which prices every SPEC_ATTACKS weapon that deals damage or drains defence on top of the bag solved without one, and KEPT by `judgeSpecArms` only where the composed bag with it beats the bag without it under `compareScores`. The row's `kpt.specWeapon` carries both arms.
- derived:voidSeed (sim): the Void set offered assembled, because an all-or-nothing set effect pays nothing until four slots are right and every single step toward it is a strict loss. The pieces come from VOID_SET in combat.js, the same names its own predicate tests.