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OSRS Boss Gear & Inventories

Every boss, three styles, three gear tiers • priced live from the OSRS Wiki GE API • loading prices…

Vardorvis

Combat level 784 · 700 hitpoints

One of the Forgotten Four. A pure reaction fight: axes fly across the arena, tendrils spawn on your tile, and he heals off head spawns. Drops the Ultor vestige and the Virtus set pieces.

Requirements

  • Desert Treasure II
  • ~90+ melee stats
  • 70+ Prayer (Piety)
  • Awakened variant: 1136 combat

Pointers

  • FLYING AXES: they travel in straight lines across the arena. Watch their paths and step out. This is the main damage source.
  • Tendrils spawn under you and root you. Move BEFORE they land, you cannot escape after.
  • Head spawns heal him. Kill them the moment they appear or the fight never ends.
  • His attack is melee-only, but it drains your HP as he heals. Your health bar is a resource, not a safety margin.
  • He is weak to SLASH. A Soulreaper axe (which he thematically drops toward) or Scythe is ideal.
  • This is the DT2 boss most players find hardest mechanically. Practice the axe patterns on a cheap setup.

What the sim brings here

Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.

max tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Oathplate helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of rancour sim
  • Ammo: nothing sim
  • Weapon: Soulreaper axe sim
  • Body: Oathplate chest sim
  • Shield: nothing sim
  • Legs: Oathplate legs sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Bellator ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 7 of 8 rows chosen by the sim, 1 carrying no channel at all.

  • Ring of shadows sim
  • Halibut sim
  • Super combat potion(4) x2 sim
  • Saradomin brew(4) x5 sim
  • Super restore(4) x3 sim
  • Zamorak brew(4) x3 sim
  • Cooked moonlight antelope x9 sim
  • Max cape ruled

Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.

Trip: about 9.45 kills in 11 minutes, limited by prayer.

mid tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Oathplate helm sim
  • Cape: Infernal cape sim
  • Neck: Amulet of torture sim
  • Ammo: nothing sim
  • Weapon: Soulreaper axe sim
  • Body: Oathplate chest sim
  • Shield: nothing sim
  • Legs: Oathplate legs sim
  • Hands: Ferocious gloves sim
  • Feet: Avernic treads (max) sim
  • Ring: Bellator ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 7 of 8 rows chosen by the sim, 1 carrying no channel at all.

  • Dragon claws sim
  • Ring of shadows sim
  • Super combat potion(4) x2 sim
  • Saradomin brew(4) x5 sim
  • Ancient brew(4) x2 sim
  • Zamorak brew(4) x5 sim
  • Cooked moonlight antelope x2 sim
  • Teleport to house (tablet) ruled

Spellbook: Lunar. Grants Vengeance. Gave up Resurrect Greater Ghost.

Trip: about 4.15 kills in 6 minutes, limited by food.

budget tier, melee (Melee is fastest)

Worn gear: 11 of 11 slots chosen by the sim.

  • Head: Oathplate helm sim
  • Cape: Obsidian cape (r) sim
  • Neck: Amulet of strength sim
  • Ammo: nothing sim
  • Weapon: Soulreaper axe sim
  • Body: Oathplate chest sim
  • Shield: nothing sim
  • Legs: Oathplate legs sim
  • Hands: Barrows gloves sim
  • Feet: Primordial boots sim
  • Ring: Ultor ring sim

The model doubts this gear (tied with an identical item, so enumeration order decided): the head, cape, neck, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.

Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.

  • Ring of shadows sim
  • Super combat potion(4) sim
  • Saradomin brew(4) x10 sim
  • Zamorak brew(4) x9 sim
  • Super restore(4) x2 sim
  • Cooked moonlight antelope sim
  • Ring of dueling(8) ruled

Spellbook: Lunar. Grants Vengeance.

Trip: about 6.08 kills in 10 minutes, limited by food.

What each of those badges means

  • derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
  • derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
  • derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
  • derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
  • derived:seedWeapon (sim): the weapon the ascent BEGAN from, taken off the dps-ranked weapon shortlist, or the forced weapon of a multi-start seed. Never off a start loadout.
  • derived:spec (sim): a carried special-attack weapon PROPOSED by `specPlan` (specchoice.js), which prices every SPEC_ATTACKS weapon that deals damage or drains defence on top of the bag solved without one, and KEPT by `judgeSpecArms` only where the composed bag with it beats the bag without it under `compareScores`. The row's `kpt.specWeapon` carries both arms.
  • derived:travel (sim): travelPlan(): the way IN, ranked out of the derived transport graph against this account's own unlocks, rather than copied from whatever a human typed. The way OUT is a separate channel (`ruled:escape`) because it is a typed choice, not a ranking.
  • ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.

Vardorvis strategies on the OSRS Wiki