Venenatis / Spindel
Combat level 464 · 850 hitpoints
The spider of the Wilderness trio. Uses melee and a prayer-draining magic web attack. Drops the Treasonous ring and Voidwaker gem.
Requirements
- Venenatis: level 35 Wilderness (multi)
- Spindel: singles-plus variant
- ~80+ combat
Pointers
- She uses BOTH melee and a magic web. Protect from Melee is standard, but the web attack still drains prayer heavily.
- The web attack scales with your prayer level. Expect big prayer drops.
- Spindel (singles-plus) is much safer for solo; Venenatis is multi and PK-heavy.
- THE NUMBERS ON THIS PAGE ARE VENENATIS'S, the MULTI-COMBAT fight. Spindel, the singles-plus variant, is now a separate encounter with its own stat block and its own page: 302 combat and 515 hitpoints.
- She poisons. Bring antipoison or she chips you the whole trip.
- Bring more prayer restores than for Callisto. The drain is the limiting factor.
What the sim brings here
Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.
max tier, melee (Melee is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Torva full helm sim
- Cape: Infernal cape sim
- Neck: Amulet of rancour sim
- Ammo: nothing sim
- Weapon: Ursine chainmace sim
- Body: Inquisitor's hauberk sim
- Shield: Avernic defender sim
- Legs: Inquisitor's plateskirt sim
- Hands: Ferocious gloves sim
- Feet: Avernic treads (max) sim
- Ring: Ultor ring sim
The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.
Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.
- Elder maul sim
- Super combat potion(4) sim
- Saradomin brew(4) x11 sim
- Zamorak brew(4) x9 sim
- Super restore(4) sim
- Max cape ruled
- Wilderness crabs teleport sim
Spellbook: Arceuus. Grants Resurrect Greater Ghost.
Trip: about 10.32 kills in 11 minutes, limited by food.
mid tier, melee (Melee is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Inquisitor's great helm sim
- Cape: Infernal cape sim
- Neck: Amulet of blood fury sim
- Ammo: Ancient blessing sim
- Weapon: Ursine chainmace sim
- Body: Inquisitor's hauberk sim
- Shield: Avernic defender sim
- Legs: Inquisitor's plateskirt sim
- Hands: Ferocious gloves sim
- Feet: Avernic treads (max) sim
- Ring: Ultor ring sim
The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.
Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.
- Elder maul sim
- Super combat potion(4) sim
- Saradomin brew(4) x11 sim
- Zamorak brew(4) x9 sim
- Super restore(4) sim
- Teleport to house (tablet) ruled
- Wilderness crabs teleport sim
Spellbook: Lunar. Grants Vengeance.
Trip: about 8.04 kills in 11 minutes, limited by food.
budget tier, melee (Melee is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Inquisitor's great helm sim
- Cape: 3rd age cloak sim
- Neck: Amulet of torture sim
- Ammo: Rada's blessing 2 sim
- Weapon: Ursine chainmace sim
- Body: Inquisitor's hauberk sim
- Shield: Dragonfire shield sim
- Legs: Inquisitor's plateskirt sim
- Hands: Barrows gloves sim
- Feet: Avernic treads sim
- Ring: Ultor ring sim
The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.
Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.
- Super combat potion(4) x2 sim
- Saradomin brew(4) x11 sim
- Zamorak brew(4) x9 sim
- Rune pouch sim
- Ring of dueling(8) ruled
- Wilderness crabs teleport sim
Spellbook: Standard, claimed by Vulnerability (a defence debuff the model took because it raised damage). Grants Vulnerability. Cannot cast Vengeance. Vengeance is on Lunar and Vulnerability (support) has claimed Standard. One book per trip.
Trip: about 5.81 kills in 9 minutes, limited by prayer.
What each of those badges means
- derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
- derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
- derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
- derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
- derived:obtainable (sim): canonicaliseObtainable(): the finished loadout named a variant the model cannot state a route to, and this pass swapped it for the obtainable equal.
- derived:pouch (sim): derivePouchInto(): the rune pouch and its loose overflow, from the spell the build actually casts and the pouch slot criterion. Not from a pouch a human typed.
- derived:spec (sim): a carried special-attack weapon PROPOSED by `specPlan` (specchoice.js), which prices every SPEC_ATTACKS weapon that deals damage or drains defence on top of the bag solved without one, and KEPT by `judgeSpecArms` only where the composed bag with it beats the bag without it under `compareScores`. The row's `kpt.specWeapon` carries both arms.
- derived:travel (sim): travelPlan(): the way IN, ranked out of the derived transport graph against this account's own unlocks, rather than copied from whatever a human typed. The way OUT is a separate channel (`ruled:escape`) because it is a typed choice, not a ranking.
- ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.