Vet'ion / Calvar'ion
Combat level 454 · 255 hitpoints
The skeleton of the Wilderness trio. Two health bars, summoned hellhounds and a lightning AoE. Drops the Ring of the gods and Voidwaker blade.
Requirements
- Vet'ion: level 35 Wilderness (multi), too deep to teleport out of; the escape is on foot through the Escape Caves down to level 30
- Calvar'ion: singles-plus variant
- ~80+ combat
Pointers
- TWO phases with separate health bars. The fight is roughly twice as long as it looks.
- At 50% of EACH health bar he summons two skeletal hellhounds and cannot be skipped past them. The wiki states the block two ways on one page, as "complete damage immunity while present" and as "90% damage resistance", so treat it as: kill the hounds first. They are only 30 HP each.
- Lightning AoE: he raises his arms and lightning strikes your tile. MOVE. This is the main killer.
- He is undead. A Salve amulet (ei) is a substantial damage boost.
- USE CRUSH. His defences are +201 stab and +200 slash but NEGATIVE 10 crush, so a whip is close to the worst thing you can bring.
- Protect from Melee, but for the HELLHOUNDS, not for him. His own standard attack is magic (the sword swing deals no melee damage at all) and it is answered by stepping off the glowing tile, not by an overhead.
- THE NUMBERS ON THIS PAGE ARE VET'ION'S, the MULTI-COMBAT fight. Calvar'ion, the singles-plus variant, is now a separate encounter with its own stat block and its own page: 264 combat and two forms of 150 hitpoints each.
What the sim brings here
Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.
max tier, melee (Melee is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Inquisitor's great helm sim
- Cape: Infernal cape sim
- Neck: Salve amulet (e) sim
- Ammo: nothing sim
- Weapon: Ursine chainmace sim
- Body: Inquisitor's hauberk sim
- Shield: Avernic defender sim
- Legs: Inquisitor's plateskirt sim
- Hands: Ferocious gloves sim
- Feet: Avernic treads (max) sim
- Ring: Ultor ring sim
The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.
Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.
- Super combat potion(4) sim
- Saradomin brew(4) x16 sim
- Zamorak brew(4) x6 sim
- Cooked moonlight antelope sim
- Max cape ruled
Spellbook: Lunar. Grants Vengeance.
Trip: about 10.78 kills in 5 minutes, limited by food.
mid tier, melee (Melee is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Inquisitor's great helm sim
- Cape: Infernal cape sim
- Neck: Salve amulet (e) sim
- Ammo: nothing sim
- Weapon: Ursine chainmace sim
- Body: Eclipse moon chestplate sim
- Shield: Avernic defender sim
- Legs: Inquisitor's plateskirt sim
- Hands: Ferocious gloves sim
- Feet: Avernic treads (max) sim
- Ring: Ultor ring sim
The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.
Inventory: 6 of 7 rows chosen by the sim, 1 carrying no channel at all.
- Voidwaker sim
- Super combat potion(4) sim
- Saradomin brew(4) x11 sim
- Zamorak brew(4) x9 sim
- Cooked moonlight antelope sim
- Teleport to house (tablet) ruled
- Revenant cave teleport sim
Spellbook: Lunar. Grants Vengeance.
Trip: about 6.01 kills in 3 minutes, limited by food.
budget tier, melee (Melee is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Torva full helm sim
- Cape: Obsidian cape (r) sim
- Neck: Amulet of torture sim
- Ammo: nothing sim
- Weapon: Ursine chainmace sim
- Body: Inquisitor's hauberk sim
- Shield: Dragonfire shield sim
- Legs: Inquisitor's plateskirt sim
- Hands: Barrows gloves sim
- Feet: Avernic treads sim
- Ring: Ultor ring sim
The model doubts this gear (ranked without a risk term): this is Wilderness content and the gear search ranks on dps then kills per trip, neither of which prices the chance of LOSING the loadout. So this answer is best-in-slot at exactly the encounters where players deliberately bring a rag set, and it is very likely wrong about what you should actually carry. It is shown rather than withheld because a blank row tells you nothing you can act on. Closed by the carried-value ceiling Shane ruled on 2026-09-02, a player-set bound on pvpLoss(loadout).total that lets the search rank under a risk constraint without inventing a death probability. THE WIRE FOR IT EXISTS AS OF 2026-09-08 and this run did not set one: the per-tier default ceilings are Shane's to choose and he has not been asked, so absence here means no opinion rather than a number nobody ruled.
Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.
- Super combat potion(4) sim
- Saradomin brew(4) x15 sim
- Zamorak brew(4) x7 sim
- Ring of dueling(8) ruled
- Revenant cave teleport sim
Spellbook: Lunar. Grants Vengeance.
Trip: about 5.83 kills in 4 minutes, limited by food.
What each of those badges means
- derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
- derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
- derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
- derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
- derived:spec (sim): a carried special-attack weapon PROPOSED by `specPlan` (specchoice.js), which prices every SPEC_ATTACKS weapon that deals damage or drains defence on top of the bag solved without one, and KEPT by `judgeSpecArms` only where the composed bag with it beats the bag without it under `compareScores`. The row's `kpt.specWeapon` carries both arms.
- derived:travel (sim): travelPlan(): the way IN, ranked out of the derived transport graph against this account's own unlocks, rather than copied from whatever a human typed. The way OUT is a separate channel (`ruled:escape`) because it is a typed choice, not a ranking.
- ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.