Vyrewatch Sentinels
Combat level 151 · 150 hitpoints
Darkmeyer's upper city, 19 spawns. Low requirements, killable next to both an altar and a bank, and the Blood shard (1/1,500, ~7.7m) is the reason anyone grinds them.
Requirements
- Sins of the Father
- 38 Slayer
- A blisterwood/ivandis weapon, MANDATORY
- Prayer 43+
Pointers
- YOU CAN ONLY DAMAGE THEM with a Blisterwood flail, Blisterwood sickle, Blisterwood stakes, Sunspear, Hallowed flail or Ivandis flail. A Scythe or godsword does literally nothing.
- Even though other weapons cannot damage them, their SPECIAL ATTACKS still heal you and restore prayer, so a spec weapon is not wasted inventory space.
- They attack with slash on a 4-tick cycle. Protect from Melee handles essentially all of it.
- The altar and bank are both right there, which is why this is such a low-effort method. You barely need supplies.
- Konar task gives a slightly better average drop value than killing them off-task.
- Vampyre dust drops every kill and is the bulk of the steady income; the Blood shard is the jackpot.
What the sim brings here
Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.
max tier, melee (Melee and Ranged are too close to call)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Neitiznot faceguard sim
- Cape: Infernal cape sim
- Neck: Amulet of rancour sim
- Ammo: Ancient blessing sim
- Weapon: Sunspear sim
- Body: Torva platebody sim
- Shield: nothing sim
- Legs: Torva platelegs sim
- Hands: Ferocious gloves sim
- Feet: Avernic treads (max) sim
- Ring: Ultor ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the ammo, body slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.
- Hallowed crystal shard sim
- Super combat potion(4) sim
- Zamorak brew(4) x2 sim
- Prayer potion(4) x20 sim
- Max cape ruled
Spellbook: Lunar. Grants Vengeance.
Trip: about 183.65 kills in 69 minutes, limited by prayer.
max tier, ranged (Melee and Ranged are too close to call)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Masori mask (f) sim
- Cape: Blessed dizana's quiver sim
- Neck: Necklace of rupture sim
- Ammo: Ancient blessing sim
- Weapon: Blisterwood stake sim
- Body: Masori body (f) sim
- Shield: Twisted buckler sim
- Legs: Masori chaps (f) sim
- Hands: Zaryte vambraces sim
- Feet: Avernic treads sim
- Ring: Venator ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the ammo slot holds an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.
- Hallowed crystal shard sim
- Ranging potion(4) x2 sim
- Prayer potion(4) x20 sim
- Zamorak brew(4) sim
- Max cape ruled
Spellbook: Lunar. Grants Vengeance.
Trip: about 139.58 kills in 55 minutes, limited by prayer.
mid tier, melee (Melee is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Torva full helm sim
- Cape: Infernal cape sim
- Neck: Amulet of torture sim
- Ammo: Ancient blessing sim
- Weapon: Sunspear sim
- Body: Torva platebody sim
- Shield: nothing sim
- Legs: 3rd age druidic robe bottoms sim
- Hands: Ferocious gloves sim
- Feet: Avernic treads (max) sim
- Ring: Ultor ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck, ammo, body slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.
- Hallowed crystal shard sim
- Super combat potion(4) sim
- Zamorak brew(4) x2 sim
- Prayer potion(4) x20 sim
- Teleport to house (tablet) ruled
Spellbook: Lunar. Grants Vengeance.
Trip: about 130.33 kills in 64 minutes, limited by prayer.
budget tier, melee (Melee is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Torva full helm sim
- Cape: Ardougne cloak 3 sim
- Neck: Amulet of strength sim
- Ammo: Rada's blessing 2 sim
- Weapon: Sunspear sim
- Body: Mixed hide top sim
- Shield: nothing sim
- Legs: Monk's robe sim
- Hands: Barrows gloves sim
- Feet: Primordial boots sim
- Ring: Ultor ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, neck, ammo, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 4 of 5 rows chosen by the sim, 1 carrying no channel at all.
- Hallowed crystal shard sim
- Super combat potion(4) sim
- Zamorak brew(4) x2 sim
- Prayer potion(4) x20 sim
- Ring of dueling(8) ruled
Spellbook: Lunar. Grants Vengeance.
Trip: about 114.84 kills in 63 minutes, limited by prayer.
What each of those badges means
- derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
- derived:cheapestEqual (sim): cheapestOfEquals(): at budget, an exactly-tied cheaper item replaced the one in this slot. It changes the price and, by construction, not the score.
- derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
- derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
- derived:obtainable (sim): canonicaliseObtainable(): the finished loadout named a variant the model cannot state a route to, and this pass swapped it for the obtainable equal.
- derived:seedWeapon (sim): the weapon the ascent BEGAN from, taken off the dps-ranked weapon shortlist, or the forced weapon of a multi-start seed. Never off a start loadout.
- derived:travel (sim): travelPlan(): the way IN, ranked out of the derived transport graph against this account's own unlocks, rather than copied from whatever a human typed. The way OUT is a separate channel (`ruled:escape`) because it is a typed choice, not a ranking.
- ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.