The Whisperer
Combat level 791 · 900 hitpoints
One of the Forgotten Four. A shadow-realm fight where you swap between the normal world and the shadow realm to handle tentacles and a screaming AoE. Drops the Magus vestige and Virtus pieces.
Requirements
- Desert Treasure II
- 90+ Magic recommended
- 70+ Prayer
- Awakened variant: 1146 combat
Pointers
- You will be shifting into the SHADOW REALM repeatedly. Your gear's magic defence matters more than anything else.
- Tentacles spawn and must be killed in the shadow realm; ignore them and the damage becomes unmanageable.
- Her scream is a room-wide AoE. Get behind a pillar or into the correct realm before it lands.
- She drains prayer hard. Bring far more restores than for the other three DT2 bosses.
- She is weak to magic and has very high melee defence.
What the sim brings here
Every worn slot and every inventory row below is the combat simulation's own output, at the style it ranks fastest for each account tier. Each line carries the channel that chose it: sim means the model solved it, and inherited means the value came through from the hand-authored loadout the solver starts from. Riding through a generator does not make a value derived, so those are marked rather than presented as the model's answer. A line marked unattributed carries a channel the model's own vocabulary no longer declares, so no word is put on it at all rather than one being read off the channel's spelling. Where the model has not answered a row, its own refusal is printed instead; where it has answered a row it doubts, the answer is printed with the doubt attached rather than withheld.
max tier, magic (Magic is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Ancestral hat sim
- Cape: Imbued guthix cape sim
- Neck: Occult necklace sim
- Ammo: Ancient blessing sim
- Weapon: Tumeken's shadow sim
- Body: Ancestral robe top sim
- Shield: nothing sim
- Legs: Ancestral robe bottom sim
- Hands: Confliction gauntlets sim
- Feet: Avernic treads (et) sim
- Ring: Magus ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, cape, neck, ammo, body, legs slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.
- Ring of shadows sim
- Blackstone fragment sim
- Ancient brew(4) x2 sim
- Super restore(4) x19 sim
- Rune pouch sim
- Max cape ruled
Spellbook: Standard, claimed by High Level Alchemy (a purpose the boss page names). Grants High Level Alchemy. Cannot cast Vengeance. Vengeance is on Lunar and High Level Alchemy (utility) has claimed Standard. One book per trip.
Open question, not a ruling: Shane: whether runes the page tells the player to carry (alching, telegrab, a mechanic closer) outrank a thrall or Vengeance the damage model ranked on value, when the two live on different books. Default (a) utility wins, chosen by the session-53 coordinator, 2026-09-14, pending Shane
Trip: about 25.38 kills in 44 minutes, limited by prayer.
mid tier, magic (Magic is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Dagon'hai hat sim
- Cape: Imbued guthix cape sim
- Neck: Occult necklace sim
- Ammo: Ancient blessing sim
- Weapon: Kodai wand sim
- Body: Virtus robe top sim
- Shield: Tome of earth sim
- Legs: Ancestral robe bottom sim
- Hands: Tormented bracelet sim
- Feet: Avernic treads sim
- Ring: Magus ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the cape, neck, ammo, legs, hands slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.
- Ring of shadows sim
- Blackstone fragment sim
- Ancient brew(4) x2 sim
- Super restore(4) x19 sim
- Rune pouch sim
- Teleport to house (tablet) ruled
Spellbook: Standard, committed by Earth Wave. Cannot cast Resurrect Greater Ghost, Vengeance. Resurrect Greater Ghost, Vengeance are on Arceuus/Lunar but this build is committed to Standard: not castable without Spellbook Swap.
Trip: about 14.54 kills in 41 minutes, limited by prayer.
budget tier, magic (Magic is fastest)
Worn gear: 11 of 11 slots chosen by the sim.
- Head: Green hat sim
- Cape: Imbued guthix cape sim
- Neck: Amulet of magic sim
- Ammo: nothing sim
- Weapon: Kodai wand sim
- Body: Ahrim's robetop sim
- Shield: Tome of earth sim
- Legs: Ahrim's robeskirt sim
- Hands: Tormented bracelet sim
- Feet: Avernic treads sim
- Ring: Magus ring sim
The model doubts this gear (tied with an identical item, so enumeration order decided): the head, cape, neck, hands slots each hold an item the model cannot tell apart from an alternative the search could equally have taken, re-scored identical in this row's own bag. Enumeration order decided it, so the sim had NO REASON; that is not the same as the pick being wrong. SOLVED_GEAR_TIES names them.
Inventory: 5 of 6 rows chosen by the sim, 1 carrying no channel at all.
- Ring of shadows sim
- Blackstone fragment sim
- Ancient brew(4) x2 sim
- Super restore(4) x19 sim
- Rune pouch sim
- Ring of dueling(8) ruled
Spellbook: Standard, committed by Earth Wave. Cannot cast Resurrect Greater Ghost, Vengeance. Resurrect Greater Ghost, Vengeance are on Arceuus/Lunar but this build is committed to Standard: not castable without Spellbook Swap.
Trip: about 11.36 kills in 35 minutes, limited by prayer.
What each of those badges means
- derived:access (sim): ACCESS_KEYS: the item the encounter page says you must bring, with the sentence attached, and dropped where the account's diary removes the requirement.
- derived:ascent (sim): an accepted coordinate-ascent move: betterThan() preferred this candidate over the incumbent under the row objective and band. The weapon+ammo+shield pairing and the crystal set arrive here too, because both are offered to the same acceptance test.
- derived:composed (sim): balanceInventory() sized this row from the derived supply menu. The menu enumerates CONSUMABLES and narrows by style, tier and price; it is not the authored bag.
- derived:empty (sim): the finished loadout leaves this slot EMPTY, and that is an ANSWER rather than a gap: a two-handed weapon forfeits the shield and a weapon that stores its own ammunition frees the ammo slot. Recorded so a null slot is never read as unprovenanced.
- derived:pouch (sim): derivePouchInto(): the rune pouch and its loose overflow, from the spell the build actually casts and the pouch slot criterion. Not from a pouch a human typed.
- derived:travel (sim): travelPlan(): the way IN, ranked out of the derived transport graph against this account's own unlocks, rather than copied from whatever a human typed. The way OUT is a separate channel (`ruled:escape`) because it is a typed choice, not a ranking.
- ruled:escape (ruled): escapeLeg(): the way OUT, taken from the typed per-tier table ESCAPE_PLAN and judged against the account, with nothing substituted and no fallback ladder. The ACCOUNT CHECK is a derivation; the CHOICE of item is not, so this is not a `derived:` channel. ESCAPE_PLAN carries no attributedTo field (PROVENANCE_BACKLOG: silent-and-unattributed), so this channel does not claim one either.